Super Smash Bros. Brawl: Difference between revisions

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{{Infobox Game
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| title        = {{FA-article}}Super Smash Bros. Brawl
| image        = [[Image:SSBB Cover.jpg|250px|SSBB]]
| caption      = Official box art for ''Super Smash Bros. Brawl''.
| developer    = Sora
| publisher    = [[Nintendo]]
| distributor =
| designer    = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)<ref name="IwataAsksSubspace"/>
| engine      =
| version      =
| released    = [[Image:Flag of Japan.svg|22px|Japan]] January 31, 2008<br />[[Image:Flag of the United States.svg|22px|USA]]/[[Image:Flag of Canada.svg|22px|Canada]]/ March 9, 2008<br />[[Image:Flag of Europe.svg|22px|Europe]] June 27, 2008<ref>{{Cite web |url=http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html |title=Upcoming Nintendo titles for Wii and Nintendo DS across Europe |publisher=Nintendo-Europe |accessdate=2007-07-11}}</ref><ref>{{Cite news |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=Fyu4YOmOJP1c4ewdiPJkW2VHfwfh-ZgK |title=Look who is attending the Brawl! |publisher=[[Nintendo]] |date=2007-10-10 |accessdate=2007-10-10}}</ref><br />[[Image:Flag of Australia.svg|22px|Australia]] June 26, 2008<ref>{{Cite web |url=http://games.nintendo.com.au/title.php?id=1143 |title=Super Smash Bros. Brawl at Nintendo Australia |accessdate=2007-06-20 |date=2006-05-12 |publisher=[[Nintendo]]}}</ref>
| genre        = [[Wikipedia:Fighting game|Fighting]]
| modes        = Single player, Multiplayer, Online multiplayer<ref name="Online">{{Cite web |url=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html |title=Wi-Fi Play |accessdate=2007-09-18 |date=2007-09-18 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
| ratings = {{vgratings|CERO=A|ESRB=T|OFLCA=PG|PEGI=12+}}
| platforms    = [[Wii]]
| media        = [[Wikipedia:Nintendo optical discs|Wii Optical Disc]]
| requirements =
| input        = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=http://www.smashbros.com/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
}}
 
[[Image:SSBB Logo.jpg|thumb|left|''Brawl'''s logo]]
 
'''''Super Smash Bros. Brawl''''', known in Japan as '''''Dairantou'''''* '''''Smash Brothers X''''' ({{ja|大乱闘スマッシュブラザーズX}}, ''Dairantō Sumasshu Burazāzu Ekkusu''), and often shortened to "'''''SSBB'''''" or "'''''Brawl'''''", is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. ''Brawl'', as with the other games in the series, features a diverse roster of characters from Nintendo and its second parties to fight in various kinds of matches. However, ''Brawl'' is the first ''Super Smash Bros.'' game to feature third-party characters. Most of the game's music is made up of arranged versions of pieces that originated in previously released Nintendo video games; though some play exactly as they did in their original games, others are arranged by one of 36 renowned video game composers.
 
As with its predecessors, ''Super Smash Bros. Brawl'' is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over [[knockout]]s. ''Brawl'' includes a deeper single player mode than its predecessors; known as ''[[The Subspace Emissary]]'', this mode is a side-scroller featuring ''Brawl'''s playable characters. The storyline of this mode involves characters persevering under the weight of their own personal histories. ''Brawl'' supports multiplayer battles with up to four combatants and is the first game in its franchise to support online battles through [[Nintendo Wi-Fi Connection]]. <br /><br />
<small><nowiki>*</nowiki> Dairantou = "''Great Fray''"</small>
 
== Intro ==
 
<youtube>zwhEmewsdu4</youtube><p> </p>
 
==Characters==
 
::''Main article: [[Character]]''
 
The cast of characters includes various returning characters from ''Melee'' as well as a variety of newcomers. Some returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, [[Link]] and [[Fox McCloud]] have taken on new designs from more recent titles, while [[Samus Aran]] has gained the ability to change into a new form, [[Zero Suit Samus]], by using her [[Final Smash]].
 
Some previously represented series have had more characters added to ''Brawl''. [[Diddy Kong]] from the ''[[Donkey Kong (universe)|Donkey Kong]]'' series and [[Ike]] from the ''[[Fire Emblem (universe)|Fire Emblem]]'' series will make their first appearance in the ''Smash Bros.'' series, preceded by [[Donkey Kong]] in the case of Diddy Kong and both [[Marth]] and [[Roy]] in the case of Ike.
 
Other newcomers are the first to represent their series. These include characters such as [[Pit]], representing the ''[[Kid Icarus (universe)|Kid Icarus]]'' series for the first time since the 1991 [[Wikipedia:Game Boy|Game Boy]] game ''[[Wikipedia:Kid Icarus: Of Myths and Monsters|Kid Icarus: Of Myths and Monsters]]''; [[Wario]], from Nintendo's highly successful ''[[Wario (universe)|WarioWare]]'' and ''[[Wikipedia:Wario Land|Wario Land]]'' series and an occasional antagonist of Mario's. [[Captain Olimar]] also makes an appearance from the ''[[Pikmin (universe)|Pikmin]]'' series into Brawl. [[Solid Snake]], the main protagonist of the ''[[Metal Gear (universe)|Metal Gear]]'' franchise, and [[Sonic]] from ''[[Sonic (universe)|Sonic the Hedgehog]]'' are the first third-party characters to appear in a ''Super Smash Bros.'' game.
 
===Final List of Characters:===
<nowiki>*</nowiki> = Unlockable Character
 
;Veteran Fighters
:
The veterans list contains 9 of the characters from ''Melee'' with all 12 characters from ''[[Super Smash Bros.]]''.
* [[Bowser (SSBB)|Bowser]]
* [[Captain Falcon (SSBB)|Captain Falcon]]*
* [[Donkey Kong (SSBB)|Donkey Kong]]
* [[Falco (SSBB)|Falco]]*
* [[Fox (SSBB)|Fox]]
* [[Ganondorf (SSBB)|Ganondorf]]*
* [[Ice Climbers (SSBB)|Ice Climbers]]
* [[Jigglypuff (SSBB)|Jigglypuff]]*
* [[Kirby (SSBB)|Kirby]]
* [[Link (SSBB)|Link]]
* [[Luigi (SSBB)|Luigi]]*
* [[Marth (SSBB)|Marth]]*
* [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]*
* [[Peach (SSBB)|Peach]]
* [[Pikachu (SSBB)|Pikachu]]
* [[Mario (SSBB)|Mario]]
* [[Ness (SSBB)|Ness]]*
* [[Samus (SSBB)|Samus]]
* [[Yoshi (SSBB)|Yoshi]]
* [[Zelda (SSBB)|Zelda]]/[[Sheik (SSBB)|Sheik]]
 
[[Image:SSBBcast.png|frame|right|Complete cast characters.]]
 
;Newcomers
:
* [[Diddy Kong (SSBB)|Diddy Kong]]
* [[Ike (SSBB)|Ike]]
* [[King Dedede (SSBB)|King Dedede]]
* [[Lucario (SSBB)|Lucario]]*
* [[Lucas (SSBB)|Lucas]]
* [[Meta Knight (SSBB)|Meta Knight]]
* [[Olimar (SSBB)|Olimar]]
* [[Pit (SSBB)|Pit]]
* [[Pokémon Trainer (SSBB)|Pokémon Trainer]]
* [[R.O.B. (SSBB)|R.O.B.]]*
* [[Snake (SSBB)|Snake]]*
* [[Sonic (SSBB)|Sonic]]*
* [[Toon Link (SSBB)|Toon Link]]*
* [[Wario (SSBB)|Wario]]
* [[Wolf (SSBB)|Wolf]]*
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]
 
==Collectibles==
Returning from ''Melee'' are [[trophies]], statuettes of Nintendo characters and objects that can be collected in the game. These trophies give a brief history of the object it shows.<ref name="Trophies">{{Cite web |url=http://www.smashbros.com/en_us/gamemode/various/various05.html |title=Trophies |accessdate=2007-10-24 |date=2007-09-24 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> In addition to trophies, players will now be able to collect [[sticker]]s of Nintendo artwork.<ref name="Stickers">{{Cite web |url=http://www.smashbros.com/en_us/gamemode/various/various03.html |title=Stickers |accessdate=2007-10-24 |date=2007-08-15 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> Players will be able to place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection.<ref name="Trophies"/><ref name="Stickers"/> Another new item appearing in the game will be [[CD]]s, which, when obtained, will offer new music choices for playable stages.<ref name="My Music">{{Cite web |url=http://www.smashbros.com/en_us/music/music08.html |title=My Music |accessdate=2007-10-28 |date=2007-09-07 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> By completing stages in the Classic Mode, coins can be earned.<ref name="classic" /> The coins can be used to play the [[Coin Launcher]] to get stickers or trophies.
 
==Development==
At the pre-E3 2005 press conference, the president of Nintendo, [[wikipedia:Satoru Iwata|Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for online play.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[wikipedia:Masahiro Sakurai|Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing ''Melee''. This team will have access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. Also, several ''Smash Bros.'' staff members that reside around the area of the new office have joined up on the project's development.<ref name="devteam">{{Cite web |url=http://wii.ign.com/articles/673/673532p1.html |title=Sakurai Elaborates on Smash Bros. Revolution |accessdate=2007-06-21 |last=Gantayat |first=Anoop |date=2005-12-05 |publisher=IGN}}</ref><ref name="famitsu"/>
 
[[Image:Mario and Sonic in Brawl.jpg|250px|left|thumb|[[Sonic the Hedgehog|Sonic]] fighting with [[Mario]] on the [[Lylat Cruise]] stage.]]
''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and [[wikipedia:Hideo Kojima|Hideo Kojima]], creator of the ''Metal Gear'' series, Kojima stated that the game feels complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site has had updates every weekday. Throughout October 18-22, 2007 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2007-10-21 |last=Wirgler |first=Matthew |date=2007-10-09 |publisher=Advance Media Network}}</ref>
 
At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president [[wikipedia:Reggie Fils-Aime|Reggie Fils-Aime]] that ''Brawl'' would be released on December 3, 2007 in the Americas.<ref name="E3_conference 2007">{{Cite web |url=http://wii.ign.com/articles/803/803335p1.html |title=Nintendo E3 2007 Press Conference |publisher=IGN |last=Casamassina |first=Matt |date=2007-07-11 |accessdate=2007-07-11}}</ref> However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying:
 
{{cquote|In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.<ref>{{Cite web |url=http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm |title=Nintendo Conference Fall 2007 |accessdate=2007-10-11 |date=2007-10-10 |format=mpg |publisher=E-news.co.jp}}</ref>}}
 
On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web |url=http://wii.ign.com/articles/826/826579p1.html |title=Smash Release Date Confirmed |accessdate=2007-10-14}}</ref> Apparently, the American English game was delayed again to March 9th. <ref>{{Cite web |url=http://smashboards.com/news/articles/457/brawl-delayed-again |title=Brawl Delayed Again |date=2008-01-15}}</ref>
 
===Music===
:''See also: [[My Music]], [[Music (SSBB)]], [[Super Smash Bros. Brawl Main Theme]]''
On May 22, 2007, Sakurai revealed a list of 36 composers providing music for the game. Sakurai stated that he had asked the composers, who come from a variety of companies and have written music for first, second, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs."<ref>{{Cite web |url=http://www.smashbros.com/en_us/music/music01.html |title=The Musicians |accessdate=2007-09-14 |date=2007-04-27  |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some songs that were taken directly from other games without any modification or special arrangement. This feature also allows the player to adjust the frequency of how often a song gets played during a stage. It is possible to unlock more songs on this feature by collecting CDs during gameplay.<ref name="My Music"/>
 
===Masterpieces===
 
::''Main article: [[Masterpieces]]''
 
Masterpieces are a new feature to the ''Super Smash Bros.'' series.  They are [[Virtual Console]] demo versions of several older Nintendo games, each one featuring at least one of the characters playable in ''Brawl''.  Some of them must be unlocked, and all of them have time maximums.  Interestingly, the Japanese release has two more masterpieces than the international releases. These two masterpieces are ''[[Earthbound|EarthBound]]'' and ''[[Fire Emblem: Monsho no Nazo]]''.
 
===Inclusion of characters===
[[Image:SolidSnakeandMarioinBrawl.jpg|right|250px|thumb|[[Solid Snake]] with his trademark cardboard box and [[Mario]] on the [[Delfino Plaza]] stage.]]
Sakurai stated that he did not want to emphasize Japan-only characters;<ref name="thirdparty">{{Cite web |url=http://www.1up.com/do/newsStory?cId=3151198 |title=Super Smash Bros. Brawl Details |accessdate=2007-09-13 |last=Klepek |first=Patrick |date=2006-06-05 |publisher=1UP}}</ref> in Brawl's cast, only [[Marth]] and [[Lucas]] have not appeared outside of Japan (with the exception of Marth in [[Super Smash Bros. Melee|Melee]]). Sakurai also stated there would be no more than three third-party characters;<ref name="thirdparty" /> these characters were [[Snake]] and [[Sonic]]. The inclusion of Konami-created character Solid Snake may seem to conflict with the ''Super Smash Bros.'' paradigm — to only include characters from games made by Nintendo and its second parties — but Sakurai said Hideo Kojima "practically begged" for Snake to be included in ''Melee'', which did not happen because the game was too far in development. This in turn led to his appearance in the following game instead.<ref>{{Cite web |url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php |title=E306: Super Smash Bros. Brawl Q&A |accessdate=2007-09-18 |last=Mcwhertor |first=Michael |date=2006-05-11 |publisher=Kotaku}}</ref> Similarly, [[Lucas]] from ''[[Wikipedia:Mother 3|Mother 3]]'' was intended to be used in ''Melee'', but was left out because ''Mother 3'' was delayed.<ref>{{Cite web |url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html
|title=速報スマブラ拳: Ness |accessdate=2007-10-21 |publisher=[[Nintendo]] |language=Japanese}}</ref>
 
Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site, with some possibly appearing in the game. Likewise, fans from other countries were asked to submit ideas on Nintendo's official forums.<ref name="character poll">{{Cite web |date=2006-05-11 |url=http://wii.ign.com/articles/707/707671p1.html |title=E3 2006: Fans Asked to Fill Smash Bros. Roster |publisher=IGN |accessdate=2006-05-11}}</ref>
 
Suggestions were no longer being taken as of June 9, 2006. In August 2006, Sakurai and Miyamoto stated that Nintendo was negotiating rights to other third-party characters.<ref>{{Cite web |url=http://wii.qj.net/Sakurai-and-Miyamoto-Comment-on-Sonic-s-Popularity/pg/49/aid/62240 |title=Sakurai and Miyamoto Comment on Sonic's Popularity |accessdate=2007-08-04 |author=Rushan S. |date=2006-08-17 |work=Nintendo Wii News |publisher=QJ.NET |quote=Nintendo hopes that Snake's appearance in Super Smash Bros. Brawl will encourage other publishers to allow their characters to join the Smash Bros. line-up, and is already actively negotiating for the rights to include at least one other non-Nintendo character.}}</ref> The most requested third-party character, Sega's [[Sonic the Hedgehog]], was announced to be in the game on October 10, 2007.<ref>{{Cite web |url=http://www.smashbros.com/en_us/characters/sonic.html |title=Sonic The Hedgehog |accessdate=2007-10-10 |date=2007-10-10 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
 
==Trailers==
:{{main|SSBB Trailers|l1=Super Smash Bros. Brawl Trailers}}
Several different trailers for ''Brawl'' were released before the game came out. The original trailer was shown at E3 2006 on May 11, 2006 and revealed Solid Snake as a playable character. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown as the October 10, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing ''Brawl's'' adventure mode, the Subspace Emissary, was released on Friday, December 21, 2007. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things.
==Reception==
Brawl was received with positive reviews, with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee's'', was still only average.
==Changes from [[Melee]] to Brawl==
*[[Air dodge]] can't be used as a recovery but the character won't become [[Helpless]] and it can now be used as many times a character want in the air. Character can also use it to escape from hitstun earlier when a character is attacked.
*Pummeling speed has been increased.
*Drastical decrease in [[dash-dancing|dash dance]] range makes it lose much of it's usefuless.
*L-cancelling has been removed.
*Grab releases are now effective techniques on some characters.
*Smash attacks that can be angled can now choose the angle while charging making aiming smash attacks much easier.
*All spikes are [[Meteor Smashes]] and characters can no longer meteor cancel immediately. but rather reduce the distance by half. Some meteor smashes need to be sweet-spotted in order to send the opponent flying down. Otherwise the opponent can be sent flying horizontally. Additionally, not all characters can Meteor Cancel with a jump.
*Now you can grab the ledge while looking in the opposite direction.
*[[Wavedashing]] and [[moonwalking]] have been removed.
*There is a "[[Final Smash]]", and "Pity Final Smash" if characters are at a large disadvantage.
*Instead of [[Wall-grapple]] there is a [[Tether Recovery]].
*Some characters can [[crawl]].
*All characters can [[Footstool Jump]].
*CPUs have generally got a huge buff in [[Artificial Intelligence]], but they do nearly no [[Directional Influence]] at all.
*Wavelanding distance depends on [[air speed]] rather than [[traction]].
*Much shorter time of hitstun makes the game having considerably less real combos. Characters can escape from it with aerials or air dodge. This also means that there're some techniques to reduce flying distance.
*Much easier to [[short hop]] since characters don't initiate jumping as quickly.
*The [[Smash Taunt]] does not end by just flinching after the character can move, but still end while doing it or KO'ed (if Snake is KO'ed it comes like the Metal Gear Game over conversation).
*Some characters can [[glide]].
*Some characters can [[Wall cling]].
*There are new techniques such as [[Glide Toss]], [[DACUS]], and [[Pivot Grab]].
*Almost every [[Veteran|veteran character]] falls much slower.
*People can build custom stages.
*There is a Wi-Fi mode.
*You can [[swimming|swim]] in the water rather than passing through it.
*Grabs no longer gives the opponent back all their jumps.
*Most KO throws have decreased in knockback.
*You can make replays on matches and you can take photos at any time.
*[[DI]] has been much more limited, but easier to do.
*Characters can no longer grab the sandbag in [[HRC]] and throw the sandbag to the left; it results in an automatic "No Distance" and a shield has been added to prevent accidentally throwing it out. Additionally, there is a co-op mode.
*There are level difficulties you can choose on Event Matches and also has co-op mode.
*The Adventure mode is completely different, and takes hours to finish instead of minutes. As well, people can change characters during each stage. There is also a co-op mode that can even change to 2 player when the level has not ended yet.
*Powerful attacks have a very long [[hitlag]].
*There is no "Debug menu" when people hack.
 
==Trivia==
*To the dismay of many NTSC/PAL owners of Brawl, the game does not come with Japanese audio or text options as did [[Super Smash Bros. Melee]].
*Oddly, this is the first game in the [[Super Smash Bros. series |series]] that any character has a beard ([[Snake (SSBB) |Snake]], [[Ganondorf (SSBB) |Ganondorf]], and [[Kirby (SSBB)|Kirby]] if he [[Inhale |copies]] Snake's special move).
*The announcer does not yell the game's title at the title screen, unlike the other games in the [[Super Smash Bros. series |series.]]
*The opening does not show hidden characters (such as Toon Link, Wolf, etc...) until you unlock them, like in the first [[Super Smash Bros.]], with the exception of [[Ness (SSBB) |Ness]], [[Marth (SSBB) |Marth]], [[Sonic (SSBB) |Sonic]] and [[Snake (SSBB) |Snake]].
*Some non-human characters (like [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]]) use more realistic sounds rather than their usual cartoonish sounds in their own games.
*The game was probably delayed because of the many glitches found, and people were begging for Brawl to be released.
*The debug menu was not in this game because the Wii uses SD Cards to hack.
*While the Wii Remote speaker is generally unused, there are two instances where it is used:
**When a player selects a character, the character will make a noise through the speaker.
**After a [[WarioWare]] microgame, [[Wario]]'s voice will tell the player through the speaker whether they won or not.
 
==References==
{{Reflist|2}}
 
==External links==
*[[Wikipedia:Super Smash Bros. Brawl|Wikipedia's ''Super Smash Bros. Brawl'' article]]
*[http://www.smashbros.com/ Official ''Super Smash Bros.'' website]
 
 
{{SSBGames}}
[[Category:Games]]
[[Category:Games]]

Revision as of 05:37, July 13, 2009

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