Talk:Fox Illusion: Difference between revisions

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::afaik, you can cancel it to make it barely move forward. this article claims it can be cancelled at 3 different lengths. [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 12:09, 26 September 2013 (EDT)
::afaik, you can cancel it to make it barely move forward. this article claims it can be cancelled at 3 different lengths. [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 12:09, 26 September 2013 (EDT)
:::Yes there are. In both Melee and Brawl you dash for 3 frames. You can input cancel on anything of those frames and depending on which frame you do it, you shorten your distance differently. If you cancel on the first frame, you get no distance from the dash and just move a little bit forward from the ending momentum boost. If you cancel it on frame 2 you move a bit forward then stop. If you cancel on the 3rd frame you move pretty far but not quite as far as the full dash.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 12:51, 26 September 2013 (EDT)
:::Yes there are. In both Melee and Brawl you dash for 3 frames. You can input cancel on anything of those frames and depending on which frame you do it, you shorten your distance differently. If you cancel on the first frame, you get no distance from the dash and just move a little bit forward from the ending momentum boost. If you cancel it on frame 2 you move a bit forward then stop. If you cancel on the 3rd frame you move pretty far but not quite as far as the full dash.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 12:51, 26 September 2013 (EDT)
::::ok cool, thats what i was wondering. it seems there are a lot of articles on here that talk about brawl techniques as if they are universal to all 3 games, so just checking. thanks [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 13:16, 26 September 2013 (EDT)

Revision as of 13:16, September 26, 2013

Special use

Is this for brawl only? Specify. —Preceding unsigned comment added by DJLO (talkcontribs) 19:45, September 25, 2013‎

You can cancel it in Melee too. Scr7Scr7 sig.png(talk · contribs) 11:42, 26 September 2013 (EDT)
afaik, you can cancel it to make it barely move forward. this article claims it can be cancelled at 3 different lengths. DJLO (talk) 12:09, 26 September 2013 (EDT)
Yes there are. In both Melee and Brawl you dash for 3 frames. You can input cancel on anything of those frames and depending on which frame you do it, you shorten your distance differently. If you cancel on the first frame, you get no distance from the dash and just move a little bit forward from the ending momentum boost. If you cancel it on frame 2 you move a bit forward then stop. If you cancel on the 3rd frame you move pretty far but not quite as far as the full dash.--BrianDon't try me!Falco.gif 12:51, 26 September 2013 (EDT)
ok cool, thats what i was wondering. it seems there are a lot of articles on here that talk about brawl techniques as if they are universal to all 3 games, so just checking. thanks DJLO (talk) 13:16, 26 September 2013 (EDT)