Template:SSB4 to SSBU changelist: Difference between revisions

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**{{buff|The outermost hitbox on the first hit now uses the 368° [[autolink angle]] instead of weakly [[meteor smash]]ing them in place, allowing it to consistently link into the second hit.}}
**{{buff|The outermost hitbox on the first hit now uses the 368° [[autolink angle]] instead of weakly [[meteor smash]]ing them in place, allowing it to consistently link into the second hit.}}
**{{nerf|Due to Charizard gaining hurtboxes on its wings, the move is riskier to use as an anti-air option, although to a much lesser extent compared to up tilt.}}
**{{nerf|Due to Charizard gaining hurtboxes on its wings, the move is riskier to use as an anti-air option, although to a much lesser extent compared to up tilt.}}
*[[Down smash]]:
**{{buff|The knockback scaling and angles on down smash's hitboxes close to Charizard have been homogenized with the tipper hitboxes (KBG: 85 → 79; angle: 46° → 33°). Despite the move's lower knockback scaling, the more horizontal angle improves its KO ability.}}
===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have less landing lag (20 frames → 10 (neutral), 22 → 19 (forward), 24 → 20 (back), 20 → 13 (up), 33 → 21 (down)).}}
*{{buff|All aerials have less landing lag (20 frames → 10 (neutral), 22 → 19 (forward), 24 → 20 (back), 20 → 13 (up), 33 → 21 (down)).}}

Revision as of 02:49, May 31, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.