Talk:Hitbox: Difference between revisions
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== Disjointed Hitbox == | == Disjointed Hitbox == | ||
To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes? To my knowledge, every attack has a disjointed hitbox, to some extent. For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage. It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken. | To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes? To my knowledge, every attack has a disjointed hitbox, to some extent. For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage. It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken. --[[User:MaskedMarth|MaskedMarth]] 20:14, September 17, 2006 (GMT) |
Revision as of 16:14, September 17, 2006
Disjointed Hitbox
To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes? To my knowledge, every attack has a disjointed hitbox, to some extent. For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage. It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken. --MaskedMarth 20:14, September 17, 2006 (GMT)