Yoshi (SSBM): Difference between revisions

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(→‎Pros: somebody who knows yoshi elaborate on the shield/roll business)
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===Pros===
===Pros===
* Is fairly heavy
* Heavy, thus hard to KO
* Possesses the powerful Double Jump Cancel
* Can [[Double Jump Cancel]]
* Has many specialized moves, such as the d-tilt (edgeguarding)
* Has moves for many situations, such as down tilt for edgeguarding
* Can juggle many characters well
* Can juggle many characters well
* Can use his Over B to recover as well, although in many cases is worse than using the airdodge
* Shield/Roll has strange properties that benefit Yoshi
* Shield/Roll has strange properties that benefit Yoshi.
* Can powershield by lightshielding in the middle of a dash, does not however reflect projectiles and is merely just an attack powershield.
* Has an infinite ledge stall.
* Has an infinite ledge stall.



Revision as of 13:12, September 13, 2006

Template:Character Yoshi is a character in both SSB and SSBM.


Specialty Techniques

Yoshi has several specialty techniques that no other character can do. One of these is the edge-canceled eggs(ECE). You do this by releasing from the edge, by either pressing down or back, double jumping then start throwing an egg. You need to do this fast enough so that you do no over shoot the edge and land on the stage or too far above the edge, otherwise you are a sitting duck. After you throw the egg you can regrab the edge, cancelling all lag you would have had if you did it on the stage, and renewing your invincibility. If you wish to have more accuracy when aiming at an opponent off the stage, you can do a reverse edge-canceled egg(RECE). This is done the same way except you turn around with your second jump, this is much harder to do because you have to control the distance from the ledge other wise Yoshi will not be able to grab the edge backwards and will fall to his demise.

An easier technique that Yoshi has is egg rolling back onto the stage. You do this by egg rolling away from the stage and immediately smashing the direction of the stage. This is generally used for mind games more than damage.

Pros & Cons

Pros

  • Heavy, thus hard to KO
  • Can Double Jump Cancel
  • Has moves for many situations, such as down tilt for edgeguarding
  • Can juggle many characters well
  • Shield/Roll has strange properties that benefit Yoshi
  • Has an infinite ledge stall.

Cons

  • Lacks a real triple jump
  • Is floaty and consequently easily comboed by many characters
  • Has mediocre combo ability on non-fastfallers
  • Should avoid standing grabs if possible due to laggy start-up and recovery time if missed
  • If knocked out of his second jump is doomed unless he can somehow grab the edge