Samus (SSBM): Difference between revisions

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(→‎Cons: *does* she die off the top early)
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*Dies off the top at low percentages
*Dies off the top at low percentages
*Easily shieldgrabbed
*Easily shieldgrabbed
*Poor dashdance game
*Short and slow dashdance
*One of the worst rolls in the game
*One of the worst rolls in the game
*Grapple is very situational because of startup and long lag afterwards if she misses
*Grapple is very situational because of startup and long lag afterwards if she misses
*Hard to combo characters
*Can't easily combo characters
*Bomb recovery is easily disrupted by weapon spammers
*Bomb recovery is easily disrupted by weapon spammers



Revision as of 11:17, September 14, 2006

Template:Character Samus is a very versitle character in the Super Smash Bros. Melee. She has an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably the best recovery in the game if you utilze her bomb jumping and grapple beam. Samus also has a weird assortment of techniques such as the Super Wavedash and the Extended Grapple.

Pros & Cons

Pros

  • Wide range of attacks allows a variety of playstyles
  • Powerful projectiles
  • Powerful Meteor Smash
  • Extremely long horizontal and vertical recovery
  • Fast, fairly long Wavedash
  • May have the most amount of "tricks" in the game
  • Great edgeguarder
  • Has least average landing lag from her L-canceled aerials - all are 7 frames
  • Has best Crouch cancel
  • Has a very good Sex kick
  • Extended grapple gives her the longest and most tricky grab

Cons

  • Dies off the top at low percentages
  • Easily shieldgrabbed
  • Short and slow dashdance
  • One of the worst rolls in the game
  • Grapple is very situational because of startup and long lag afterwards if she misses
  • Can't easily combo characters
  • Bomb recovery is easily disrupted by weapon spammers

PAL changes