Onett: Difference between revisions

421 bytes added ,  2 months ago
Some changes and improvements. The thing with the soccer ball isn't a glitch in any meaningful sense, as everything is behaving as it should, it's just an exploit.
m (Unnecessary)
(Some changes and improvements. The thing with the soccer ball isn't a glitch in any meaningful sense, as everything is behaving as it should, it's just an exploit.)
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Starting in ''Brawl'', all vehicles do 30% damage and set horizontal knockback, making the stage less hazardous.
Starting in ''Brawl'', all vehicles do 30% damage and set horizontal knockback, making the stage less hazardous.


The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. On the foreground, outside the normal camera view, there is a white canopy and some bicycles. On the right of the stage, slightly beyond the blast line, there is a sign with a warning about the black van.
The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. On the foreground, outside the normal camera view, there is a white canopy and some bicycles. To the right of the blue house is The "Onett Message Board", which contains a warning about a man recklessly driving a black van. It is readable in ''Brawl'' when the [[Devil]] Assist Trophy moves the stage to the right or when an unrestricted camera hack is in use. In ''Melee'', it can be read simply by standing close to it, pausing and moving the camera. It is also easy to read the sign in ''Ultimate'' using camera controls, and becomes even easier to view on the Ω form due to the main platform being in front of the regular stage, sometimes even being legible during normal gameplay. The player can also pause while standing just right of the blue house, then zoom out to read the sign.


Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on the both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems_of_the_International_Red_Cross_and_Red_Crescent_Movement#Use_of_the_emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments.
Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems_of_the_International_Red_Cross_and_Red_Crescent_Movement#Use_of_the_emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments.


To the right of the blue house is the The "Onett Message Board". It is readable in ''Brawl'' when the [[Devil]] Assist Trophy moves the stage to the right or when an unrestricted camera hack is in use. In ''Melee'', it can be read simply by standing close to it, pausing and moving the camera. It is also easy to read the sign in ''Ultimate'' using camera controls, and becomes even easier to view on the Ω form due to the main platform being in front of the regular stage, sometimes even being legible during normal gameplay. The player can also pause while standing just right of the blue house, then zoom out to read the sign.
In ''Smash 4'', the stage has been given an overhaul, with brighter and higher quality textures, and all of the buildings in the background now being 3D, instead of some of the further away ones being 2D. In ''Ultimate'', the design of the buildings in the background more closely match their appearance in ''EarthBound'', and the stage's textures have been updated again, being generally more colourful. Additionally, in ''Ultimate'', the platform of wires above the blue house now reacts to the weight of fighters like the platforms on the tree do.
 
In ''SSB4'', the vehicles lose their unique launching properties.
 
In ''Ultimate'', the design of the buildings in the background more closely match their appearance in ''EarthBound''.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
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==Tournament legality==
==Tournament legality==
In the early [[metagame]] of ''Melee'', Onett  was considered tournament legal as a [[counterpick stage]]. However, the stage is now [[banned stage|banned]] in all games it appears in. The reasons for banning are the same across games; the walls allow for infinite combos (this problem is more prevalent in ''Melee'' and not at all in ''Smash 4''), and the stage hazards of the cars can disrupt gameplay and easily allow for early kills. The lack of a lower blast line also removes the edge guarding component of characters; the low ceiling at the top of the stage and the walk-off blast lines also can allow for very easy and early KOs.
In the early [[metagame]] of ''Melee'', Onett  was considered tournament legal as a [[counterpick stage]]. However, the stage is now [[banned stage|banned]] in all games it appears in. The reasons for banning are the same across games; the walls allow for infinite combos, especially in ''Melee'', and the stage hazards of the cars can disrupt gameplay and easily allow for early kills. The lack of an accessible lower blast line also removes the edge guarding component of characters; the low ceiling at the top of the stage and the walk-off blast lines also can allow for very easy and early KOs.


==Gallery==
==Gallery==
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[[File:Riceballinonett.jpg|thumb|The rice ball, as seen when the bush textures are removed from the stage.]]
[[File:Riceballinonett.jpg|thumb|The rice ball, as seen when the bush textures are removed from the stage.]]
*The Onett Message Board reads: "'''Caution''': A black van driven by this guy has been spotted racing recklessly through town. Be careful!" The man seen in the picture right of the message is Lucky, one of the main Runaway Five band members.
*The Onett Message Board reads: "'''Caution''': A black van driven by this guy has been spotted racing recklessly through town. Be careful!" The man seen in the picture right of the message is Lucky, one of the main Runaway Five band members.
*In ''Super Smash Bros. Brawl'', there is a [[glitch]] involving the [[Soccer Ball]]. If the ball is hit and lands on one of the tree platforms above the left house, it will bounce continuously, causing the tree to bounce, until a player or another [[item]] steps onto it.
*In ''Super Smash Bros. Brawl'', if the [[Soccer Ball]] is hit and lands on one of the tree platforms above the left house, it will bounce continuously, causing the tree platform to bounce, until a player or another [[item]] steps onto it.
*Using an unrestricted camera hack, a rice ball can be seen behind some flowers. This can be seen in both ''[[Melee]]'' and ''[[Brawl]]'', but is absent in {{forwiiu}} and ''[[Ultimate]]''.
*Using an unrestricted camera hack, a rice ball can be seen behind some flowers. This can be seen in both ''[[Melee]]'' and ''[[Brawl]]'', but is absent in {{forwiiu}} and ''[[Ultimate]]''.
*Oddly, two of the mailboxes that appeared in previous incarnations of the stage do not appear in {{forwiiu}} and ''[[Ultimate]]''.
*Oddly, two of the mailboxes that appeared in previous incarnations of the stage do not appear in {{forwiiu}} and ''[[Ultimate]]''.