Sheik (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 69: Line 69:


===Ground attacks===
===Ground attacks===
*{{buff|Neutral attack's second hit has decreased start-up lag (frame 3 → 2). Neutral infinite also has a finisher,<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA Pic of the Day: February 26, 2014]</ref> a palm thrust.}}
*{{buff|Neutral attack's second hit has decreased start-up lag (frame 3 → 2). Neutral infinite has also received a finisher,<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA Pic of the Day: February 26, 2014]</ref> a palm thrust.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral infinite significantly more difficult to escape from.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral infinite significantly more difficult to escape from.}}
*{{nerf|All tilt attacks deal less damage (5% → 4% (forward), 6% (hit 1)/7% (hit 2) → 5%/6% (up), 8% → 5% (down)).}}
*{{nerf|All tilt attacks deal less damage (5% → 4% (forward), 6% (hit 1)/7% (hit 2) → 5%/6% (up), 8% → 5% (down)).}}
Line 82: Line 82:
*{{buff|Forward smash's second hit has increased knockback (50 (base)/100 (scaling) → 60/109).}}
*{{buff|Forward smash's second hit has increased knockback (50 (base)/100 (scaling) → 60/109).}}
*{{nerf|Forward smash now consists of one hit instead of two when using a [[Item#Types of items|battering item]].}}
*{{nerf|Forward smash now consists of one hit instead of two when using a [[Item#Types of items|battering item]].}}
*{{change|Forward smash now uses a [[Slash#Stab|stab]] [[effect]], instead of a [[normal]] effect.}}
*{{change|Forward smash now uses a [[Slash#Stab|stab]] effect, instead of a [[normal]] effect.}}
*{{buff|Sweetspotted up smash has increased knockback scaling (82 → 86).}}
*{{buff|Sweetspotted up smash has increased knockback scaling (82 → 86).}}
*{{nerf|The removal of [[Dash attack canceled up smash|DACUS]] significantly hinders up smash's approach potential.}}
*{{nerf|The removal of [[Dash attack canceled up smash|DACUS]] significantly hinders up smash's approach potential.}}