Sheik (SSB4): Difference between revisions
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Neutral attack's second hit has decreased start-up lag (frame 3 → 2). Neutral infinite also | *{{buff|Neutral attack's second hit has decreased start-up lag (frame 3 → 2). Neutral infinite has also received a finisher,<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA Pic of the Day: February 26, 2014]</ref> a palm thrust.}} | ||
*{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral infinite significantly more difficult to escape from.}} | *{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral infinite significantly more difficult to escape from.}} | ||
*{{nerf|All tilt attacks deal less damage (5% → 4% (forward), 6% (hit 1)/7% (hit 2) → 5%/6% (up), 8% → 5% (down)).}} | *{{nerf|All tilt attacks deal less damage (5% → 4% (forward), 6% (hit 1)/7% (hit 2) → 5%/6% (up), 8% → 5% (down)).}} | ||
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*{{buff|Forward smash's second hit has increased knockback (50 (base)/100 (scaling) → 60/109).}} | *{{buff|Forward smash's second hit has increased knockback (50 (base)/100 (scaling) → 60/109).}} | ||
*{{nerf|Forward smash now consists of one hit instead of two when using a [[Item#Types of items|battering item]].}} | *{{nerf|Forward smash now consists of one hit instead of two when using a [[Item#Types of items|battering item]].}} | ||
*{{change|Forward smash now uses a [[Slash#Stab|stab]] | *{{change|Forward smash now uses a [[Slash#Stab|stab]] effect, instead of a [[normal]] effect.}} | ||
*{{buff|Sweetspotted up smash has increased knockback scaling (82 → 86).}} | *{{buff|Sweetspotted up smash has increased knockback scaling (82 → 86).}} | ||
*{{nerf|The removal of [[Dash attack canceled up smash|DACUS]] significantly hinders up smash's approach potential.}} | *{{nerf|The removal of [[Dash attack canceled up smash|DACUS]] significantly hinders up smash's approach potential.}} |