Grab release: Difference between revisions

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(Labbed with chars that can grab release Puff and most chars can do that (such as ZSS, Meta Knight).)
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Both [[chaingrab]]bing and grab release combos have been mostly removed in ''Smash 4'' due to some core game mechanics being changed. However, there is a few select exceptions.
Both [[chaingrab]]bing and grab release combos have been mostly removed in ''Smash 4'' due to some core game mechanics being changed. However, there is a few select exceptions.
*{{SSB4|Wario}}'s grab release animation prior to update [[1.0.4]] was identical to its ''Brawl'' iteration.<ref>[https://youtu.be/szd9f7i1Qo8]</ref> There were various inescapable combos with minor advantages, but the character that benefited most from it was undoubtedly {{SSB4|Little Mac}}, who gained a [[OHKO]].
*{{SSB4|Wario}}'s grab release animation prior to update [[1.0.4]] was identical to its ''Brawl'' iteration.<ref>[https://youtu.be/szd9f7i1Qo8]</ref> There were various inescapable combos with minor advantages, but the character that benefited most from it was undoubtedly {{SSB4|Little Mac}}, who gained a [[OHKO]].
*{{SSB4|Jigglypuff}} can be comboed out of a grab release by most characters (such as {{SSB4|Shulk}}) due to its unusual air release as Jigglypuff is very floaty.
*{{SSB4|Jigglypuff}} can be comboed out of a grab release by several characters (such as {{SSB4|Shulk}}) due to its unusual air release as Jigglypuff is very floaty.
*{{SSB4|Rosalina|Rosalina & Luma}} has true grab release combos with the help of [[Luma]]. Placing Luma in a specific spot with [[Luma Shot]] and using grab release at the right distance from it can lead into many different moves. Keep in mind this will only work if Luma is not synced with Rosalina, as it has special animation for when Rosalina grabs an opponent.
*{{SSB4|Rosalina|Rosalina & Luma}} has true grab release combos with the help of [[Luma]]. Placing Luma in a specific spot with [[Luma Shot]] and using grab release at the right distance from it can lead into many different moves. Keep in mind this will only work if Luma is not synced with Rosalina, as it has special animation for when Rosalina grabs an opponent.
*{{SSB4|Ganondorf}} and {{SSB4|Captain Falcon}} both have a grab release combo at ledges against {{SSB4|Ness}} and {{SSB4|Lucas}}, where they can follow up with [[Wizard's Foot]] and [[Falcon Kick]] respectively at all percents. Both Ness and Lucas have an unusual air release animation, which sends them outwards and away rather than "dropping" downwards like most other characters. Both the speed and horizontal distance that Ganondorf's and Captain Falcon's [[down special]]s possess allows them to capitalize on this leftover ''Brawl'' air grab release animation unlike any other character. In particular, Ganondorf's has much higher knockback than Falcon's, making it a more reliable kill confirm over his. In comparison, Falcon has a much easier time grabbing opponents over Ganondorf due to the speed and range it covers, which makes it more feasible to actually grab either Ness or Lucas at the ledge.
*{{SSB4|Ganondorf}} and {{SSB4|Captain Falcon}} both have a grab release combo at ledges against {{SSB4|Ness}} and {{SSB4|Lucas}}, where they can follow up with [[Wizard's Foot]] and [[Falcon Kick]] respectively at all percents. Both Ness and Lucas have an unusual air release animation, which sends them outwards and away rather than "dropping" downwards like most other characters. Both the speed and horizontal distance that Ganondorf's and Captain Falcon's [[down special]]s possess allows them to capitalize on this leftover ''Brawl'' air grab release animation unlike any other character. In particular, Ganondorf's has much higher knockback than Falcon's, making it a more reliable kill confirm over his. In comparison, Falcon has a much easier time grabbing opponents over Ganondorf due to the speed and range it covers, which makes it more feasible to actually grab either Ness or Lucas at the ledge.