Approach: Difference between revisions

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(→‎Types of approaches: Lots of updates+ condensing game-specific approaches.)
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*[[Projectile]]s can cover an approach that would otherwise be vulnerable. They force the opponent to either dodge, shield, or take the hit, all of which can be capitalized on. Some such projectiles are [[Peach]]'s [[Vegetable]]s, [[Falco]]'s [[Blaster]], and [[Mario]]'s [[Fireball]]. This is countered by [[reflection]].
*[[Projectile]]s can cover an approach that would otherwise be vulnerable. They force the opponent to either dodge, shield, or take the hit, all of which can be capitalized on. Some such projectiles are [[Peach]]'s [[Vegetable]]s, [[Falco]]'s [[Blaster]], and [[Mario]]'s [[Fireball]]. This is countered by [[reflection]].
*[[Shielding]] can be a surprising mix-up when combined with other approaching methods. For example, if a player simply dashes up and puts out their shield, it can force a reaction from their opponent, allowing for a [[grab]]. This technique is a definite [[mindgame]].
*[[Shielding]] can be a surprising mix-up when combined with other approaching methods. For example, if a player simply dashes up and puts out their shield, it can force a reaction from their opponent, allowing for a [[grab]]. This technique is a definite [[mindgame]].
*[[Pivoting]] is a similarly advantageous mix-up while approaching, due to the ability to capitalize on an opponent's reaction and microspace. Characters which can use pivoting effectively include those with far reaching pivots, high reach, or a long [[pivot grab]], such as {{SSB4|Meta Knight}}'s pivot grab in ''SSB4''. This technique cannot be performed in ''Brawl''.  
*[[Pivoting]] is a similarly advantageous mix-up while approaching, due to the ability to capitalize on an opponent's reaction and microspace. Characters which can use pivoting effectively include those with long, disjointed tilt attacks, far reaching pivots, or a long [[pivot grab]], such as {{SSB4|Meta Knight}}'s pivot grab in ''SSB4''. This technique cannot be performed in ''Brawl''.  
*[[Approaching attack]]s are character specific special moves that vary wildly in their style and application. They all share the same characteristic of moving the player while having a hitbox out, and this allows them to be used to approach with minimal danger of punishment.
*[[Approaching attack]]s are character specific special moves that vary wildly in their style and application. They all share the same characteristic of moving the player while having a hitbox out, and this allows them to be used to approach with minimal danger of punishment.
*[[Float]]ing is a [[Peach]]-exclusive technique, and a very effective method of approach. It allows Peach players to move toward or away from the opponent completely at will, while putting out any of Peach's aerials. With the addition of [[float cancel]]ing, this technique can prove deadly.
*[[Float]]ing is a [[Peach]]-exclusive technique, and a very effective method of approach. It allows Peach players to move toward or away from the opponent completely at will, while putting out any of Peach's aerials. With the addition of [[float cancel]]ing, this technique can prove deadly.
===''Melee''-specific===
===''Melee''-specific===
*[[Dash dancing]] is an unpredictable, commitment-free method of approach. It has all of the same advantages as a regular dash, but allows to the player to quickly retreat to a defensive position and gives further control over [[spacing]].
*[[Dash dancing]] is an unpredictable, commitment-free method of approach. It has all of the same advantages as a regular dash, but allows to the player to quickly retreat to a defensive position and gives further control over [[spacing]].