Tournament rulesets (SSB4): Difference between revisions
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*[[Pause]] is disabled.* | *[[Pause]] is disabled.* | ||
*[[Stalling]] is banned. | *[[Stalling]] is banned. | ||
*If time runs out, the winner is determined by remaining stock, and then | *If time runs out, the winner is determined by remaining stock, and then by ending damage percentage. | ||
**If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. | **If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. | ||
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*[[Share Stock|Sharing stocks]] is allowed. | *[[Share Stock|Sharing stocks]] is allowed. | ||
*If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of the players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%.) | *If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of the players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%.) | ||
==Miscellaneous rules== | ==Miscellaneous rules== |