Bowser (PM): Difference between revisions

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Bowser has other setups at his disposal. Whirling Fortress remains a stellar out-of-shield option that can let him get the upper hand out of a defensive situation, and its first hit has lower knockback to keep damaged foes close enough for a combo. Fire Breath keeps its buffs from ''Brawl'' and remains a great tool for trapping foes too far away for melee attacks. It also now has a bite hitbox in its ending animation, punishing foes who attempt to DI close to him to punish the ending lag. Bowser Bomb is now a much safer move; in addition to its new cancelling capabilities, it is more damaging, it is armored (especially during its descent), and upon landing, it produces a shockwave that serves the same purpose as Fire Breath's bite, making the move harder to punish from the ground. The shockwave can lead into most aerials, an up-tilt, or a down- or up-smash.  
Bowser has other setups at his disposal. Whirling Fortress remains a stellar out-of-shield option that can let him get the upper hand out of a defensive situation, and its first hit has lower knockback to keep damaged foes close enough for a combo. Fire Breath keeps its buffs from ''Brawl'' and remains a great tool for trapping foes too far away for melee attacks. It also now has a bite hitbox in its ending animation, punishing foes who attempt to DI close to him to punish the ending lag. Bowser Bomb is now a much safer move; in addition to its new cancelling capabilities, it is more damaging, it is armored (especially during its descent), and upon landing, it produces a shockwave that serves the same purpose as Fire Breath's bite, making the move harder to punish from the ground. The shockwave can lead into most aerials, an up-tilt, or a down- or up-smash.  


However, Bowser's high gravity, large size (almost double that of his ''Brawl'' counterpart), and high weight make him susceptible to attacks and [[combo]]s. Despite his speed in some aspects, he remains easy to out-maneuver, as he has relatively poor air speed. In addition, Bowser possesses the longest jump squat of the cast, leaving him with the slowest wavedash in the game, though not the shortest. While it is difficult to send Bowser far due to his weight and moves with launch resistance frames, it is fairly easy to send him off the bottom of a stage or [[gimp]] him, as he suffers from a predictable [[recovery]] that does not cover much vertical distance.  
However, Bowser's high gravity, large size (almost double that of his ''Brawl'' counterpart), and high weight make him susceptible to attacks and [[combo]]s. Despite his speed in some aspects, he remains easy to out-maneuver, as he has relatively poor air speed. In addition, Bowser possesses the longest jump squat of the cast, leaving him with the slowest wavedash in the game, though not the shortest. While it is difficult to send Bowser far due to his weight and moves with [[armor]] frames, it is fairly easy to send him off the bottom of a stage or [[gimp]] him, as he suffers from a predictable [[recovery]] that does not cover much vertical distance.  


With his new buffs alongside his old weaknesses, Bowser is played best when used offensively enough to get in close range to opponents, but defensively enough to punish a foe instead of trying to start a combo himself. Bowser's new offensive tools can allow him to get KOs more easily than ever off of an opponent's mistakes, but his increased size and poor recovery necessitate that the player keep from making mistakes themselves.
With his new buffs alongside his old weaknesses, Bowser is played best when used offensively enough to get in close range to opponents, but defensively enough to punish a foe instead of trying to start a combo himself. Bowser's new offensive tools can allow him to get KOs more easily than ever off of an opponent's mistakes, but his increased size and poor recovery necessitate that the player keep from making mistakes themselves.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
Likely as result of his poor competitive dominance in the previous games, Bowser has been heavily buffed in the transition to Project M. Many of his attacks are both quicker and more powerful. He has received widespread [[launch resistance]] of varying levels depending on the move, and in addition some of his favorable traits from ''Melee'' such as the [[Koopa Klaw]] and [[Fortress Hogging]] return.
Likely as result of his poor competitive dominance in the previous games, Bowser has been heavily buffed in the transition to Project M. Many of his attacks are both quicker and more powerful. He has received widespread armor of varying levels depending on the move, and in addition some of his favorable traits from ''Melee'' such as the [[Koopa Klaw]] and [[Fortress Hogging]] return.


While his tournament viability is only moderate, his results are better than ever before.  
While his tournament viability is only moderate, his results are better than ever before.  
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*{{buff|Bowser retains his longer arms from ''Brawl'', giving his arm attacks more reach.}}
*{{buff|Bowser retains his longer arms from ''Brawl'', giving his arm attacks more reach.}}
*{{change|Bowser is slightly heavier (117 → 118), increasing his endurance but making him more susceptible to combos.}}
*{{change|Bowser is slightly heavier (117 → 118), increasing his endurance but making him more susceptible to combos.}}
*{{buff|Several of Bowser's moves and animations now have [[launch resistance]]; his [[crouch]], [[crawl]], and [[dash attack]] give him light armor while his [[neutral aerial]] grants him medium armor and [[Bowser Bomb]] gives him medium and heavy armor. All of his smash attacks grant variable armor from light to super armor depending on how long they are charged.}}
*{{buff|Several of Bowser's moves and animations now have varying levels of [[armor]]; his [[crouch]], [[crawl]], and [[dash attack]] give him light armor while his [[neutral aerial]] grants him medium armor and [[Bowser Bomb]] gives him medium and heavy armor. All of his smash attacks grant variable armor from light to super armor depending on how long they are charged.}}
*{{buff|Many of Bowser's attacks do much more [[damage]] and [[knockback]] than either of his past incarnations and now deal [[shield damage]].}}
*{{buff|Many of Bowser's attacks do much more [[damage]] and [[knockback]] than either of his past incarnations and now deal [[shield damage]].}}
*{{buff|[[Spot dodge]] keeps its long duration but has more invincibility frames, dodging attacks more effectively.}}
*{{buff|[[Spot dodge]] keeps its long duration but has more invincibility frames, dodging attacks more effectively.}}