Ike (PM): Difference between revisions

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m (In the trivia section, Wolf's dair also has both a meteor hitbox and a spike hitbox)
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*{{nerf|Quick Draw can no longer be held indefinitely, and the fully charged attack deals less damage and knockback. It also no longer stops at edges, which when combined with the quicker charge and super charge, makes it very easy to accidentally self-destruct.}}
*{{nerf|Quick Draw can no longer be held indefinitely, and the fully charged attack deals less damage and knockback. It also no longer stops at edges, which when combined with the quicker charge and super charge, makes it very easy to accidentally self-destruct.}}
*{{buff|The gaps in the hitbox of [[Aether]] have been filled, and the initial hitbox is given extremely high set knockback similar to {{PM|Roy}}'s [[Blazer]], allowing Aether to flow and [[combo]] better than before and can potentially OHKO lighter characters if only the initial hit connects. The move's ledge grab limit has been removed. In addition, the amount of horizontal distance Ike can travel with Aether has been increased, improving his [[recovery]].}}
*{{buff|The gaps in the hitbox of [[Aether]] have been filled, and the initial hitbox is given extremely high set knockback similar to {{PM|Roy}}'s [[Blazer]], allowing Aether to flow and [[combo]] better than before and can potentially OHKO lighter characters if only the initial hit connects. The move's ledge grab limit has been removed. In addition, the amount of horizontal distance Ike can travel with Aether has been increased, improving his [[recovery]].}}
*{{nerf|Aether no longer has [[launch resistance]].}}
*{{nerf|Aether no longer has [[armor]].}}
*{{buff|[[Counter]] has faster start-up and a slightly higher multiplier.}}
*{{buff|[[Counter]] has faster start-up and a slightly higher multiplier.}}
*{{change|Eruption's and [[Great Aether]]'s flame color was changed from red to blue.}}
*{{change|Eruption's and [[Great Aether]]'s flame color was changed from red to blue.}}