Jigglypuff (SSB4): Difference between revisions

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(Undid edit by ILikeTendies: Hungrybox doesn't play SSB4 nearly enough to warrant a mention, and when he does, the placing is usually really low.)
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Lastly, Jigglypuff has among the least effective [[Character customization|custom moves]] in the game, with only three having utility that overall surpass the default versions. Relentless Rollout has much less power, but is much faster, hits multiple times and pierces opponents, making it less punishable and allowing it to be used as a recovery mix-up. Pound Blitz is slower and less powerful, but can still pressure shields while hitting multiple times and granting more momentum. Hyper Voice is better for protecting Jigglypuff, since it deals reasonable knockback and works in the air. These benefits are marginal, however, and its other custom moves are disregarded in favor of the default versions due to their very low utility. Spinphony is arguably its worst custom move (and arguably the worst custom special move in the game), as it has very high startup, a very long interval between its active hitboxes and very long ending lag, to where one could use it from the upper blast zone of the stage, and be dragged down to the lower blast zone by the ending of the move, which are flaws that more than make up for the moves' utility at reversing opponents out.
Lastly, Jigglypuff has among the least effective [[Character customization|custom moves]] in the game, with only three having utility that overall surpass the default versions. Relentless Rollout has much less power, but is much faster, hits multiple times and pierces opponents, making it less punishable and allowing it to be used as a recovery mix-up. Pound Blitz is slower and less powerful, but can still pressure shields while hitting multiple times and granting more momentum. Hyper Voice is better for protecting Jigglypuff, since it deals reasonable knockback and works in the air. These benefits are marginal, however, and its other custom moves are disregarded in favor of the default versions due to their very low utility. Spinphony is arguably its worst custom move (and arguably the worst custom special move in the game), as it has very high startup, a very long interval between its active hitboxes and very long ending lag, to where one could use it from the upper blast zone of the stage, and be dragged down to the lower blast zone by the ending of the move, which are flaws that more than make up for the moves' utility at reversing opponents out.


Overall, Jigglypuff can rack up damage and KO opponents fast, but can be KO'd just as quickly. As a result of its very risky playstyle and mechanics, its popularity in competitive play remains poor, as it has notoriously low tournament representation and almost no tournament results in singles at high levels of play. Even so, Jigglypuff has already received better representation and results than in ''Brawl'', as it has more dedicated players, such as {{Sm|CrazieCuban}}, {{Sm|LeeT}}, {{Sm|MASTER PUFFY}}, {{Sm|RDR7}}, and {{Sm|Serynder}}, who have performed decently at their local regionals. It should also be noted that Jigglypuff fares much better in [[doubles]], as its combination of evasiveness and strength are well-suited to this environment courtesy of a teammate's attacks giving Jigglypuff many new options.
Overall, Jigglypuff can rack up damage and KO opponents fast, but can be KO'd just as quickly. Despite this, characters like Ganondorf are also prominent in these areas to a much bigger extent. As a result of its very risky playstyle and mechanics as well as its punish game compared to other characters, its popularity in competitive play remains poor, as it has notoriously low tournament representation and almost no tournament results in singles at high levels of play. Even so, Jigglypuff has already received better representation and results than in ''Brawl'', as it has more dedicated players, such as {{Sm|CrazieCuban}}, {{Sm|LeeT}}, {{Sm|MASTER PUFFY}}, {{Sm|RDR7}}, and {{Sm|Serynder}}, who have performed decently at their local regionals. It should also be noted that Jigglypuff fares much better in [[doubles]], as its combination of evasiveness and strength are well-suited to this environment courtesy of a teammate's attacks giving Jigglypuff many new options.


==Changes from ''Brawl''==
==Changes from ''Brawl''==