Combo: Difference between revisions

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(→‎Smash 4: Jump ART, please. "Monado" is the weapon itself.)
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*{{SSB4|Fox}}: Up tilt combos into itself, and can finish with one of his aerials. At high percents, his down aerial combos into his up smash for a KO. In battles with custom moves enabled, a down throw at around 15% to 30% can also lead into a clean [[Fox Illusion#Customization|Wolf Flash]].  
*{{SSB4|Fox}}: Up tilt combos into itself, and can finish with one of his aerials. At high percents, his down aerial combos into his up smash for a KO. In battles with custom moves enabled, a down throw at around 15% to 30% can also lead into a clean [[Fox Illusion#Customization|Wolf Flash]].  
*{{SSB4|Kirby}}: Down aerial is almost guaranteed to be followable by tilts (up tilt in particular), [[grab]]s, [[jab]]s, aerials, and or smash attacks based on percentage and which way the opponent DIs. The smashes in particular, if successful, can lead to KOs. Under certain circumstances, forward aerial can also chain into itself repeatedly to carry opponents offstage. Up tilt also combos into itself and lead into his aerials, mostly at lower percentages.
*{{SSB4|Kirby}}: Down aerial is almost guaranteed to be followable by tilts (up tilt in particular), [[grab]]s, [[jab]]s, aerials, and or smash attacks based on percentage and which way the opponent DIs. The smashes in particular, if successful, can lead to KOs. Under certain circumstances, forward aerial can also chain into itself repeatedly to carry opponents offstage. Up tilt also combos into itself and lead into his aerials, mostly at lower percentages.
*{{SSB4|Little Mac}}: At lower percents, [[Straight Lunge#KO Uppercut|KO Uppercut]] can notoriously combo from neutral attack's first hit and down tilt, and can be used immediately after getting pushed off a ledge during Little Mac's jab infinite for a guaranteed KO.
*{{SSB4|Lucas}}: Down throw chains into multiple neutral aerials. At high percents, his down throw confirms into his up aerial for a KO.  
*{{SSB4|Lucas}}: Down throw chains into multiple neutral aerials. At high percents, his down throw confirms into his up aerial for a KO.  
*{{SSB4|Luigi}}: Previously, his down throw had very low knockback scaling, which allowed Luigi to perform combos even at KO percents, with his down throw easily leading into his [[Luigi Cyclone]] or [[Super Jump Punch]] for a KO. However, patch 1.1.1 greatly increased the knockback scaling of his down throw, removing followups at high percents. Still, his down throw is an effective combo starter, and by comboing into the spiking hitbox of his down air, he can perform a pseudo-chaingrab by fastfalling and regrabbing.  
*{{SSB4|Luigi}}: Previously, his down throw had very low knockback scaling, which allowed Luigi to perform combos even at KO percents, with his down throw easily leading into his [[Luigi Cyclone]] or [[Super Jump Punch]] for a KO. However, patch 1.1.1 greatly increased the knockback scaling of his down throw, removing followups at high percents. Still, his down throw is an effective combo starter, and by comboing into the spiking hitbox of his down air, he can perform a pseudo-chaingrab by fastfalling and regrabbing.  
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*{{SSB4|Ryu}}: His tapped up tilt is notorious for comboing into itself, and leading into his [[Shoryuken]] at high percents for a KO.
*{{SSB4|Ryu}}: His tapped up tilt is notorious for comboing into itself, and leading into his [[Shoryuken]] at high percents for a KO.
*{{SSB4|Sheik}}: Her forward and down throws can start long combos using many forward aerials. Her forward throw also leads into [[Bouncing Fish]], being an easy and useful damage racker. Also, her forward tilt can chain into itself at low percents.
*{{SSB4|Sheik}}: Her forward and down throws can start long combos using many forward aerials. Her forward throw also leads into [[Bouncing Fish]], being an easy and useful damage racker. Also, her forward tilt can chain into itself at low percents.
*{{SSB4|Shulk}}: Shulk can do a up throw followed by an up aerial which kills at mid percents while he has Jump Monado on, dubbed the "Monado Purge".  
*{{SSB4|Shulk}}: With the Jump [[Monado Art]] active, an up throw followed by an up aerial can lead into a KO depending on rage and the opponent's reaction. This can be enhanced by buffer-canceling the Art during the throw, causing Shulk to jump higher and giving less margin for error. This has been dubbed the "Monado Purge".
*{{SSB4|Sonic}}: [[Spin Dash]] and [[Spin Charge]] combos into his aerials. His up throw also combos in to neutral, forward, back or up aerial and at certain percents with the help with spring jump, up throw to up air can lead to a KO. His neutral aerial is also a excellent combo starter due to it's launching angle.
*{{SSB4|Sonic}}: [[Spin Dash]] and [[Spin Charge]] combos into his aerials. His up throw also combos in to neutral, forward, back or up aerial and at certain percents with the help with spring jump, up throw to up air can lead to a KO. His neutral aerial is also a excellent combo starter due to it's launching angle.
*{{SSB4|Villager}}: His down smash can be followed up by his forward smash if the foe doesn't escape from the former fast enough, although they will only be effectively launched at high percentages.
*{{SSB4|Villager}}: His down smash can be followed up by his forward smash if the foe doesn't escape from the former fast enough, although they will only be effectively launched at high percentages.