Primid: Difference between revisions

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m (→‎Moveset: Did I say neutral special before?)
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==Moveset==
==Moveset==
*Rapid Punch - Similar to [[Kirby]]'s Vulcan Jab, this move hits multiple times and can trap Smashers. Always fires 11 punches even if no target is in range, so a player can attack from behind once it's started. While it deals barely any [[knockback]], it can rack up damage very quickly, especially on higher difficulties.
*Rapid Punch - Similar to [[Kirby]]'s neutral attack, this move hits multiple times and can trap Smashers. Always fires 11 punches even if no target is in range, so a player can attack from behind once it's started. While it deals barely any [[knockback]], it can rack up damage very quickly, especially on higher difficulties.
*Triple Combo - Similar to [[Mario]]'s [[jab]] combo, a Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
*Triple Combo - Similar to [[Mario]]'s [[jab]] combo, a Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
*Faceplant - Similar to [[Dedede]]'s dash attack, the Primid trips and slides forwards, with average damage and knockback.
*Faceplant - Similar to [[Dedede]]'s dash attack, the Primid trips and slides forwards, with average damage and knockback.