Cross Slash: Difference between revisions

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If the button is pressed only once, or the attack doesn't connect with anything, Cloud will only slash once. If the attack does connect, it deals 4% damage and the player may press the button again for a second slash; this second slash deals 3%. A third chained hit will cause three more slashes for 3%, 3%, and 6% respectively. As Cloud slashes multiple times, he deals a total of 19% damage and aesthetically forms the kanji 凶 (kyo). While this move is powerful, it is unsafe to use on shields; Cloud can continue slashing if he connects with a shield for negligible damage to it, while the enemy is free to punish him. If the enemy that Cloud is slashing somehow gets out of the way of his other slashes, the attack will stop midway through.
If the button is pressed only once, or the attack doesn't connect with anything, Cloud will only slash once. If the attack does connect, it deals 4% damage and the player may press the button again for a second slash; this second slash deals 3%. A third chained hit will cause three more slashes for 3%, 3%, and 6% respectively. As Cloud slashes multiple times, he deals a total of 19% damage and aesthetically forms the kanji 凶 (kyo). While this move is powerful, it is unsafe to use on shields; Cloud can continue slashing if he connects with a shield for negligible damage to it, while the enemy is free to punish him. If the enemy that Cloud is slashing somehow gets out of the way of his other slashes, the attack will stop midway through.


If the attack is performed while Cloud is in ''Limit Break'' status (see [[Limit Charge]]), he will perform three slashes, regardless of whether any enemy is in front of him. These slashes deals much more damage (26% total) to all affected and greater knockback than the base version of the move.
If the attack is performed while Cloud is in ''Limit Break'' status (see [[Limit Charge]]), he will perform three slashes, regardless of whether any enemy is in front of him. These slashes deals much more damage (26% total) to all affected and greater knockback than the base version of the move. The camera will also zoom in on the hit fighter at the end of the move, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]].


==Customization==
==Customization==