Bowser (PM): Difference between revisions
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! rowspan="3" | Forward tilt || ↗ | ! rowspan="3" | Forward tilt || ↗ | ||
| rowspan="3" | || 17% (clean), 11% (late) || rowspan="3" | | | rowspan="3" | || 17% (clean), 11% (late) || rowspan="3" | Bowser extended his arm and delivers a backhanded punch with impressive knockback. This move can be angled up or down. Bowser's left arm is [[intangible]] while the hitboxes are out. | ||
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!→ | !→ | ||
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! colspan=2 | Up tilt | ! colspan=2 | Up tilt | ||
| || 13% (early), 8% (late) || | | || 13% (early), 8% (late) || Bowser swats in an upwards arc his left claw. This move deals good knockback and can set up combos well. Similar to the forward tilt, Bowser's left arm is once again intangible while the hitboxes are out. | ||
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! colspan="2" rowspan="2" | Down tilt | ! colspan="2" rowspan="2" | Down tilt | ||
| rowspan=2 | || 13% || rowspan=2 | | | rowspan=2 | || 13% || rowspan=2 | Bowser slashes along the ground with both his claws. The second attack is optional by pressing the attack button again, though Giga Bowser is forced to perform both swipes. | ||
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| 12% | | 12% | ||
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! colspan=2 | Forward smash | ! colspan=2 | Forward smash | ||
| || {{ChargedSmashDmgSSBM|26}} || Bowser rears back for a short moment, and hits incredibly hard with his head. If it connects, an explosion occurs. | | || {{ChargedSmashDmgSSBM|26}} || Bowser rears back for a short moment, and hits incredibly hard with his head. If this move it connects, an explosion occurs. This attack is a great finisher at low percentages, and has light armor during the frames before contact. Unfortunately, it has rather massive starting lag. | ||
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! colspan=2 | Up smash | ! colspan=2 | Up smash | ||
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! colspan=2 | Back aerial | ! colspan=2 | Back aerial | ||
| || 17% (clean), 10% (late) || Bowser thrusts his shell backwards. | | || 17% (clean), 10% (late) || Bowser thrusts his shell backwards. Contains high [[landing lag]]. | ||
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! colspan=2 | Up aerial | ! colspan=2 | Up aerial | ||
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! colspan=2 | Down throw | ! colspan=2 | Down throw | ||
| || 16% (hit 1), 0% (throw) || Bowser places the opponent on the floor and body slams them. | | || 16% (hit 1), 0% (throw) || Bowser places the opponent on the floor and then body slams them. This throw contains [[set knockback]]. | ||
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! colspan=2 | Floor attack (front) | ! colspan=2 | Floor attack (front) | ||
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! colspan=2 | Edge attack (fast) | ! colspan=2 | Edge attack (fast) | ||
| || 8% || | | || 8% || Bowser quickly spins onto the stage while inside his shell, then retreats back a bit. | ||
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! colspan=2 | Edge attack (slow) | ! colspan=2 | Edge attack (slow) | ||
| || 10% || | | || 10% || Bowser slowly climbs onto stage and does a quick claw swipe. | ||
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! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
| [[Fire Breath]] || 1-3% (flames), 3% (bite) || Bowser lets out a stream of flames that can be angled up or down. Over time it loses its range, but gains slightly more power. | | [[Fire Breath]] || 1-3% (flames), 3% (bite) || Bowser lets out a stream of flames that can be angled up or down. Over time, the flames it loses its range, but gains slightly more power. | ||
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! colspan=2 | Side special | ! colspan=2 | Side special | ||
| [[Koopa Klaw]] || 15% (throw), 10% (claw tip), 12% (claw body) || Bowser grabs the opponent to then throw them either forward, backward, or downward. If no one is grabbed, Bowser does a forceful swipe. The aerial version of the downward throw [[spike]]s opponents. Giga Bowser cannot perform the down throw. | | [[Koopa Klaw]] || 15% (throw), 10% (claw tip), 12% (claw body) || Bowser grabs the opponent to then throw them either forward, backward, or downward. If no one is grabbed, Bowser does a forceful swipe that deals vertical knockback. The aerial version of the downward throw [[spike]]s opponents. Giga Bowser cannot perform the down throw. | ||
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! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[Whirling Fortress]] || Ground: 13%/10%/8%/6%<br/>Air: 10% (hit 1), 2% (hits 2-6), 1% (hits 7-11) || Bowser spins rapidly in his shell to gain height. | | [[Whirling Fortress]] || Ground: 13%/10%/8%/6%<br/>Air: 10% (hit 1), 2% (hits 2-6), 1% (hits 7-11) || Bowser spins rapidly in his shell to gain height. This move can be used for [[edgehogging]]. | ||
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! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Bowser Bomb]] || 25% (drop), 10% (landing body), 7% (shockwave close), 4% (shockwave far) || Bowser | | [[Bowser Bomb]] || 25% (drop), 10% (landing body), 7% (shockwave close), 4% (shockwave far) || Bowser leaps diagonally into the air and plummet downward, creating a shockwave that damages nearby foes. If performed in the air, Bowser performs straight downward without initiating the leap. Has heavy armor during the jumping animation and when hitting the ground. The grounded version of this move can be cancelled by performing a midair jump before Bowser reaches the apex of the jump. | ||
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! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
| [[Giga Bowser]] || Varies || Bowser transforms into an enlarged, much more powerful version of himself, which uses elemental effects such as [[fire]], [[electricity]] and [[darkness]] during most attacks. Lasts for roughly 24 seconds | | [[Giga Bowser]] || Varies || Bowser transforms into an enlarged, much more powerful version of himself, which uses elemental effects such as [[fire]], [[electricity]] and [[darkness]] during most attacks. Lasts for roughly 24 seconds. Giga Bowser himself can receive damage and knockback, though he becomes significantly heavier and immune to grabs. | ||
|} | |} | ||