Range: Difference between revisions

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[[File:Range-Lucario-Brawl.png|200px|thumb|right|{{SSBB|Lucario}} using his forward smash against {{SSBB|King Dedede}}. Notice the high range of Lucario's forward smash.]]
[[File:Range-Lucario-Brawl.png|200px|thumb|right|{{SSBB|Lucario}} using his forward smash against {{SSBB|King Dedede}}. Notice the high range of Lucario's forward smash.]]
'''Range''', also known as '''Reach''', is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker. Range is measured based on how far an attack extends from a character when in a stationary position. Many of [[Marth]]'s attacks have good range, as the length of his sword can hit opponents from a safe distance. On the other hand, many [[grab]]s have poor range: a user must get in very close to be able to connect with them, which is usually risky to do. Attacks with [[disjointed hitbox]]es generally have more range. [[Projectile]]s in general have very long range.
'''Range''', also known as '''Reach''', is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker. Range is measured based on how far an attack extends from a character when in a stationary position. Many of [[Marth]]'s (in ''Melee'' and ''Brawl'') and {{SSB4|Shulk}}'s attacks have good range, as the length of their swords can hit opponents from a safe distance. On the other hand, many [[grab]]s have poor range: a user must get in very close to be able to connect with them, which is usually risky to do. Attacks with [[disjointed hitbox]]es generally have more range. [[Projectile]]s in general have very long range.


Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to [[approach]] more often, while those with longer range can afford to [[camp]]. Larger, heavier characters such as [[Bowser]] tend to have better reach than smaller, lighter characters such as {{SSBB|Squirtle}}.
Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to [[approach]] more often, while those with longer range can afford to [[camp]]. Larger, heavier characters such as [[Bowser]] tend to have better reach than smaller, lighter characters such as {{SSBB|Squirtle}}.