Stamina Mode: Difference between revisions

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'''Stamina''' is a [[Special mode]] option in all games where Special mode is present, that replaces the ''Smash Bros.''-centric [[damage]] percentage with a a "life bar" similar to that of conventional fighting games, which must be depleted to defeat characters. The mode also appears to an extent as a possible [[Smash Run]] Final Battle in {{for3ds}}.
'''Stamina''' is a [[Special mode]] option in all games where Special mode is present, that replaces the ''Smash Bros.''-centric [[damage]] percentage with a a "life bar" similar to that of conventional fighting games, which must be depleted to defeat characters. The mode also appears to an extent as a possible [[Smash Run]] Final Battle in {{for3ds}}.


In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are out of the game, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. When the character reaches 0 HP, the game will temporarily slow down, and the character will say their [[Star KO]] scream; if trapped in a [[Final Smash]] such as Ike's [[Great Aether]], then the character will be "dropped out" from the move. Afterward, the character will always stay in their lying down position, and will always enter a state of tumbling when hit; as a cosmetic change, the character flashes red. Any "drone" characters, such as [[Pikmin]], however, will still stay next to the knocked out combatant.
In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are out of the game, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. When the character reaches 0 HP, the game will temporarily slow down, and the character will yell out their [[Star KO]] scream; if trapped in a [[Final Smash]] such as Ike's [[Great Aether]], then the character will be "dropped out" from the move. Afterward, the character will always stay in their lying down position, and will always enter a state of tumbling when hit; as a cosmetic change, the character flashes red. Any "drone" characters, such as [[Pikmin]], however, will still stay next to the knocked out combatant.


In ''Melee'', the starting stamina is fixed to 150 HP. ''Brawl'' introduced the ability for players to select their starting HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP. In {{forwiiu}}, Stamina returns as a Special Smash option, but the 1 HP option is removed.
In ''Melee'', the starting stamina is fixed to 150 HP. ''Brawl'' introduced the ability for players to select their starting HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP. In {{forwiiu}}, Stamina returns as a Special Smash option, but the 1 HP option is removed.