Approach: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 12: Line 12:
*[[Float]]ing is a [[Peach]] exclusive technique, and arguably one of the best methods of approach. It allows Peach players to move toward or away from the opponent completely at will, while putting out any of Peach's aerials. With the addition of [[float cancel]]ing, this technique can prove deadly.
*[[Float]]ing is a [[Peach]] exclusive technique, and arguably one of the best methods of approach. It allows Peach players to move toward or away from the opponent completely at will, while putting out any of Peach's aerials. With the addition of [[float cancel]]ing, this technique can prove deadly.
*[[Dash dancing]] is an unpredictable, commitment-free method of approach. It has all of the same advantages as a regular dash, but allows to the player to quickly retreat to a defensive position and gives further control over [[spacing]].
*[[Dash dancing]] is an unpredictable, commitment-free method of approach. It has all of the same advantages as a regular dash, but allows to the player to quickly retreat to a defensive position and gives further control over [[spacing]].
*[[Projectile]]s can cover an approach that would otherwise be vulnerable. They force the opponent to either dodge, shield, or take the hit, all of which can be capitalized on. Some such projectiles are [[Peach]]'s [[vegetable]]s, [[Falco]]'s [[blaster]], and [[Mario]]'s [[fireball]].
*[[Projectile]]s can cover an approach that would otherwise be vulnerable. They force the opponent to either dodge, shield, or take the hit, all of which can be capitalized on. Some such projectiles are [[Peach]]'s [[vegetable]]s, [[Falco]]'s [[blaster]], and [[Mario]]'s [[fireball]]. This is countered by [[reflection]].
*[[Shielding]] can be a surprising mix-up when combined with other approaching methods. For example, if a player wavedashes up and puts out their shield, it can force a reaction from their opponent, allowing for a [[grab]]. This technique is a definite [[mindgame]]. This is countered by [[reflection]].
*[[Shielding]] can be a surprising mix-up when combined with other approaching methods. For example, if a player wavedashes up and puts out their shield, it can force a reaction from their opponent, allowing for a [[grab]]. This technique is a definite [[mindgame]].  
*[[Approaching attack]]s are character specific special moves that vary wildly in their style and application. They all share the same characteristic of moving the player while having a hitbox out, and this allows them to be used to approach.
*[[Approaching attack]]s are character specific special moves that vary wildly in their style and application. They all share the same characteristic of moving the player while having a hitbox out, and this allows them to be used to approach.