Up smash: Difference between revisions

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|{{SSB4|Luigi}} || Luigi headbutts upward, similar to Mario's Up Smash, but it has higher knockback and sends foes on a more diagonal trajectory behind him. Can slide if Luigi dashes a few frames after charging it, which slides slower than Mario, but slides farther.|| {{ChargedSmashDmgSSBB|14}} stronger hitbox. The weaker hitbox will do {{ChargedSmashDmgSSBB|12}}.
|{{SSB4|Luigi}} || Luigi headbutts upward, similar to Mario's Up Smash, but it has higher knockback and sends foes on a more diagonal trajectory behind him. Can slide if Luigi dashes a few frames after charging it, which slides slower than Mario, but slides farther.|| {{ChargedSmashDmgSSBB|14}} stronger hitbox. The weaker hitbox will do {{ChargedSmashDmgSSBB|12}}.
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|{{SSB4|Peach}} || Thrusts her arm up quickly. Very powerful when sweetspotted, but very weak when not sweetspotted. If Peach sweetspotted (Peach's body, as opposed to the arm) an opponent with a fully charged up smash, it can KO at around 55%.||{{ChargedSmashDmgSSBB|17}} body, {{ChargedSmashDmgSSBB|15}} arm, {{ChargedSmashDmgSSBB|8}} sides. When late, {{ChargedSmashDmgSSBB|12}} body, {{ChargedSmashDmgSSBB|10}} arm.  
|{{SSB4|Peach}} || Thrusts her arm up quickly, creating a ribbon twirl effect. Very powerful when sweetspotted, but very weak when not sweetspotted. If Peach sweetspotted (Peach's body, as opposed to the arm) an opponent with a fully charged up smash, it can KO at around 55%.||{{ChargedSmashDmgSSBB|17}} body, {{ChargedSmashDmgSSBB|15}} arm, {{ChargedSmashDmgSSBB|8}} sides. When late, {{ChargedSmashDmgSSBB|12}} body, {{ChargedSmashDmgSSBB|10}} arm.  
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|{{SSB4|Bowser}} || Hops into the air, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback.||Hit one, {{ChargedSmashDmgSSBB|20}} shell, {{ChargedSmashDmgSSBB|15}} head/tail. Hit two, {{ChargedSmashDmgSSBB|12}} shell, {{ChargedSmashDmgSSBB|10}} head/tail.
|{{SSB4|Bowser}} || Hops into the air, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback.||Hit one, {{ChargedSmashDmgSSBB|20}} shell, {{ChargedSmashDmgSSBB|15}} head/tail. Hit two, {{ChargedSmashDmgSSBB|12}} shell, {{ChargedSmashDmgSSBB|10}} head/tail.