All-Star Mode: Difference between revisions
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Unlike previous installments, All-Star mode is playable from the start of the game. However, the mode is incomplete at first, as players cannot fight against characters they have not yet unlocked; the only way to completely beat All-Star mode and attain most of the rewards from the [[Challenges]] is by playing it after unlocking all characters. | Unlike previous installments, All-Star mode is playable from the start of the game. However, the mode is incomplete at first, as players cannot fight against characters they have not yet unlocked; the only way to completely beat All-Star mode and attain most of the rewards from the [[Challenges]] is by playing it after unlocking all characters. | ||
The order in which different characters are fought is now based on a character's personal first appearance anywhere (all characters debuted first in Japan with the exception of Diddy Kong, | The order in which different characters are fought is now based on a character's personal first appearance anywhere (all characters debuted first in Japan with the exception of Diddy Kong, and Sonic, while Greninja debuted on the same day worldwide). In {{for3ds}}, the order of opponents starts with the oldest characters (1980) and progresses to the newest ones (2013); in {{forwiiu}}, the order is reversed, with the newest characters fought first and the oldest ones fought last. {{SSB4|Mii Fighter}}s are not fought at all. | ||
Up to three enemies can appear at a time (two if played on co-op in ''[[Super Smash Bros. for Nintendo 3DS]]'') with four to seven opponents per stage with a five minute time-limit. Stages are chosen randomly from some of the [[home stage]]s of that era's characters (this includes stages that are not yet unlocked), but overly large stages such as [[Palutena's Temple]], [[The Great Cave Offensive]] and [[75 m]] are never picked. Wii U stages will use their [[8-Player Smash]] variant if applicable; similarly, some 3DS stages have certain elements removed, as noted below. | Up to three enemies can appear at a time (two if played on co-op in ''[[Super Smash Bros. for Nintendo 3DS]]'') with four to seven opponents per stage with a five minute time-limit. Stages are chosen randomly from some of the [[home stage]]s of that era's characters (this includes stages that are not yet unlocked), but overly large stages such as [[Palutena's Temple]], [[The Great Cave Offensive]] and [[75 m]] are never picked. Wii U stages will use their [[8-Player Smash]] variant if applicable; similarly, some 3DS stages have certain elements removed, as noted below. |