Combo: Difference between revisions
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*Any sequence of attacks performed by two doubles teammates on an opponent to deal extra damage (known as a team combo). | *Any sequence of attacks performed by two doubles teammates on an opponent to deal extra damage (known as a team combo). | ||
Combos are used to quickly rack up damage on opponents. In ''[[Super Smash Bros. 64]]'' and ''[[Super Smash Bros. Melee]]'', true combos are very commonly used at low to mid percents due to the long periods of [[hitstun]] that leave the opponent vulnerable to attacks. Inescapable strings of attacks in these games started at low percents can easily rack up over 50% of damage, and in ''Smash 64'', every character | Combos are used to quickly rack up damage on opponents. In ''[[Super Smash Bros. 64]]'' and ''[[Super Smash Bros. Melee]]'', true combos are very commonly used at low to mid percents due to the long periods of [[hitstun]] that leave the opponent vulnerable to attacks. Inescapable strings of attacks in these games started at low percents can easily rack up over 50% of damage, and in ''Smash 64'', every character can perform a guaranteed [[zero-to-death combo]]. In ''[[Super Smash Bros. Brawl]]'', however, the ability of characters to act during hitstun after a short period of time means that most combos can escaped out of at higher launch speeds. As a result, true combos in ''Brawl'' generally work at only very low percents with moves that deal very low base knockback. | ||
==See also== | ==See also== |