Combo: Difference between revisions

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m (Samus can do 0-deaths. Example: http://youtu.be/JymqlvRsev4?t=53s)
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*Any sequence of attacks performed by two doubles teammates on an opponent to deal extra damage (known as a team combo).
*Any sequence of attacks performed by two doubles teammates on an opponent to deal extra damage (known as a team combo).


Combos are used to quickly rack up damage on opponents. In ''[[Super Smash Bros. 64]]'' and ''[[Super Smash Bros. Melee]]'', true combos are very commonly used at low to mid percents due to the long periods of [[hitstun]] that leave the opponent vulnerable to attacks. Inescapable strings of attacks in these games started at low percents can easily rack up over 50% of damage, and in ''Smash 64'', every character except {{SSB|Samus}} can perform a guaranteed [[zero-to-death combo]]. In ''[[Super Smash Bros. Brawl]]'', however, the ability of characters to act during hitstun after a short period of time means that most combos can escaped out of at higher launch speeds. As a result, true combos in ''Brawl'' generally work at only very low percents with moves that deal very low base knockback.
Combos are used to quickly rack up damage on opponents. In ''[[Super Smash Bros. 64]]'' and ''[[Super Smash Bros. Melee]]'', true combos are very commonly used at low to mid percents due to the long periods of [[hitstun]] that leave the opponent vulnerable to attacks. Inescapable strings of attacks in these games started at low percents can easily rack up over 50% of damage, and in ''Smash 64'', every character can perform a guaranteed [[zero-to-death combo]]. In ''[[Super Smash Bros. Brawl]]'', however, the ability of characters to act during hitstun after a short period of time means that most combos can escaped out of at higher launch speeds. As a result, true combos in ''Brawl'' generally work at only very low percents with moves that deal very low base knockback.


==See also==
==See also==