Brinstar Depths: Difference between revisions

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'''Brinstar Depths''' is a [[stage]] in ''[[Super Smash Bros. Melee]]'' that can be unlocked by playing 50 battles in [[Versus Mode]]. It is also one of {{SSBM|Samus}}'s [[home stage]]s, but the player plays against {{SSBM|Ganondorf}} and his teammates on this stage in [[All-Star Mode]].
'''Brinstar Depths''' (ブリンスタ深部 ''Depths of Brinstar'') is a [[stage]] in ''[[Super Smash Bros. Melee]]'' that can be unlocked by playing 50 battles in [[Versus Mode]]. It is also one of {{SSBM|Samus}}'s [[home stage]]s, but the player plays against {{SSBM|Ganondorf}} and his teammates on this stage in [[All-Star Mode]].


==Overview==
==Overview==
The stage is a single, giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that the nature of the stage's continuous floor dictates an absence of [[ledge]]s entirely, though [[wall-grapple]]s remain effectual.
The stage is a single, giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that the nature of the stage's continuous floor dictates an absence of [[ledge]]s entirely, though [[wall-grapple]]s remain effectual.