Crouch cancel: Difference between revisions

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Crouch cancelling acts considerably more different than it does in the two previous games. Instead of lowering knockback, crouch cancelling instead reduces the amount of [[freeze frame]]s suffered by the user by 33%; the attacker's freeze frames are unaffected. This gives the target a small window of time in which to counterattack; for example an {{SSBB|Olimar}} can crouch cancel the first hit of {{SSBB|Falco}}'s [[neutral attack]] in order to [[powershield]] the second hit and gain a free up smash.
Crouch cancelling acts considerably more different than it does in the two previous games. Instead of lowering knockback, crouch cancelling instead reduces the amount of [[freeze frame]]s suffered by the user by 33%; the attacker's freeze frames are unaffected. This gives the target a small window of time in which to counterattack; for example an {{SSBB|Olimar}} can crouch cancel the first hit of {{SSBB|Falco}}'s [[neutral attack]] in order to [[powershield]] the second hit and gain a free up smash.


Crouch cancelling is mentioned (not by name) in the Brawl manual, stating that crouching "...stabilizes you, reducing the chances an attack will knock you back." This is more in line with the technique's behaviour in ''Smash 64'' and ''Melee'' than in ''Brawl'', however.
Crouch cancelling is mentioned (not by name) in the ''Brawl'' manual, stating that crouching "...stabilizes you, reducing the chances an attack will knock you back." This is more in line with the technique's behaviour in ''Smash 64'' and ''Melee'' than in ''Brawl'', however.


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]