Cheap: Difference between revisions

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As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being [[broken]] or significantly detracting instead of cheap.
As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being [[broken]] or significantly detracting instead of cheap.


The Cheap Shot [[bonus points|bonus]] in ''[[Smash 6]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has little gameplay effect.
The Cheap Shot [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has little gameplay effect.


==See also==
==See also==