Edge-guard breaking: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (used template)
Line 63: Line 63:
===[[Fox]] guard===
===[[Fox]] guard===
Aside from [[Shine spike|Shine spiking]], Fox's down throw is quite a unique edge-guarding strategy as it has the capability of KOing any opponent regardless of how much damage they had taken when used right on the edge of the stage due to the high amount of force delivered when Fox throws them. Falco's down throw works in the same way, but only on those lighter than him. If Falco were to attempt this on heavier characters, they can easily counter with a recovery to get back onto the stage. Thus, they would require considerable amounts of damage in order to be sent down with such great force. Additionally, either Falco or Fox's down throw can be sourspotted at any time for no reason at all, which would then result in the opponent falling down onto the stage rather than to the lower blast line.  
Aside from [[Shine spike|Shine spiking]], Fox's down throw is quite a unique edge-guarding strategy as it has the capability of KOing any opponent regardless of how much damage they had taken when used right on the edge of the stage due to the high amount of force delivered when Fox throws them. Falco's down throw works in the same way, but only on those lighter than him. If Falco were to attempt this on heavier characters, they can easily counter with a recovery to get back onto the stage. Thus, they would require considerable amounts of damage in order to be sent down with such great force. Additionally, either Falco or Fox's down throw can be sourspotted at any time for no reason at all, which would then result in the opponent falling down onto the stage rather than to the lower blast line.  
[[Category:Techniques (SSB)]]
 
[[Category:Techniques (SSBM)]]
{{AllGames|Techniques}}
[[Category:Techniques (SSBB)]]