Anti planking: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|brawl=y}}
{{ArticleIcons|brawl=y}}
'''Anti Planking''' is a technique that the player uses their aerial attacks to counter Planking opponents. This is a very useful technique, as it can be used to strike a highly effective planking characters such as [[Meta Knight (SSBB)|Meta Knight]], [[Pit (SSBB)|Pit]], and [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]].  
{{delete|SW is not a strategy guide, we don't need an article for every Metagame Minute}}
{{merge|Planking|can refer to almost any action used to counter planking}}
'''Anti planking''' is a technique to counter planking opponents such as [[Meta Knight (SSBB)|Meta Knight]], [[Pit (SSBB)|Pit]], and [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]].  


On the downside, this technique is a little risky. The player will take damage if the opponents time perfectly when excuting attacks unless the opponent mistimes it. If the opponent doesn't attack, the player is left vulnerable. Depending on characters aerial attacks, using a risky aerial attacks or fast fall an aerial attacks will almost result in self distruct, if the character doesn't recover back to the stage unless they got hit by the opponent's attack.  
If performed incorrectly, the player may [[self destruct]].


To excute this technique go to training mode with Diddy Kong and Meta Knight. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the player's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must Shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frame, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible.   
This technique can be executed with {{SSBB|Meta Knight}} and {{SSBB|Diddy Kong}}. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the Diddy's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frames, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible.   
 
It also works with any characters that has an effective aerial attacks. The player can do this technique to other characters, and the timing is more lenient.


==External Links==
==External Links==