Stale-move negation: Difference between revisions

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'''Stale-Move Negation''' refers to using the same particular move over and over again, losing power with each attack.
'''Stale-Move Negation''' refers to using the same particular move over and over again, losing power with each attack.


[[Masahiro Sakurai]] added "Stale-Move Negation" to the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]] in order to encourage players to try different attacks out and use characters to their fullest instead of using the same attack over and over again.  When a character uses an attack, usually their more rapid weak attacks, too many times, the damage and knockback goes down until it becomes less than half its original power.
[[Masahiro Sakurai]] added "Stale-Move Negation" to the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]] in order to encourage players to try different attacks out and use characters to their fullest instead of using the same attack over and over again.  When a character uses an attack, usually their more rapid weak attacks, too many times, the damage and knockback goes down until it becomes less than half its original power. This is something to remember in the [[Home-Run contest]], as some combos will get weaker and weaker.


In ''[[Super Smash Bros. Melee]]'', one could get "Stale Moves" as a [[Bonus points|Bonus]] at the end of a match. The bonus negates your points by 2,000.
In ''[[Super Smash Bros. Melee]]'', one could get "Stale Moves" as a [[Bonus points|Bonus]] at the end of a match. The bonus negates your points by 2,000.