Sing: Difference between revisions

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Unlike most Up Special moves, this is not a third jump. Jigglypuff enters a [[helpless]] state and gained no height. Instead, players often use [[Rollout]] or an [[air dodge]] as a third jump.
Unlike most Up Special moves, this is not a third jump. Jigglypuff enters a [[helpless]] state and gained no height. Instead, players often use [[Rollout]] or an [[air dodge]] as a third jump.


Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also the more damage an opponent has when they fall asleep the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.
Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also, the more damage an opponent has when they fall asleep, the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.


However, in ''Melee'' and ''Brawl'', one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". This can be used to set up [[combo]]s.
However, in ''Melee'' and ''Brawl'', one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". This can be used to set up [[combo]]s.