Conditions: Difference between revisions

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m (Undid edit by 174.204.5.60: I don't really see a point in pointing out that one condition was only used for two or more spirit battles.)
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* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP.
* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP.
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected.
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected.
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch. (Note: this condition is only seen for the Wild Gunman and Igor spirit battles.)
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch.
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional.
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional.
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents.
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents.