For Glory: Difference between revisions
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{{ArticleIcons|ssb4=y|online=y}} | {{ArticleIcons|ssb4=y|online=y}} | ||
[[File:With Anyone For Glory WiiU.png|thumb|225px|The "For Glory" option highlighted in the "With Anyone" menu of {{forwiiu}}.]] | [[File:With Anyone For Glory WiiU.png|thumb|225px|The "For Glory" option highlighted in the "With Anyone" menu of {{forwiiu}}.]] | ||
'''For Glory''' ({{ja|ガチ|Gachi}}, ''Serious'') was an [[Wi-Fi|online mode]] | '''For Glory''' ({{ja|ガチ|Gachi}}, ''Serious'') was an [[Wi-Fi|online mode]] in ''[[Super Smash Bros. 4]]''. | ||
==Overview== | ==Overview== | ||
In this mode, all matches were played on {{SSB4|Final Destination}} or on Ω forms of other stages, with no [[item]]s naturally spawning, and with [[character customization]] disabled. Players | In this mode, all matches were played on {{SSB4|Final Destination}} or on Ω forms of other stages, with no [[item]]s naturally spawning, and with [[character customization]] disabled. Players could select to play two-[[stock]] one-on-one matches with a five minute time limit, two-minute [[time]] battles in two-on-two, either with a friend on their setup or by being teamed with another player online, or 4-player free-for-all matches. [[Self-destruct]]ing in a time match cost the player two points instead of the default one point. Both wins and losses from matches were recorded in this mode, alongside other statistics. | ||
If a player disconnected during a match in For Glory, their character would from then on be controlled by [[AI]] set to a low level. A player idle for 15 seconds during a match would be disconnected automatically. However, this idle check only looked at the player's control stick; a player who pressed buttons could still be disconnected for activity if they do not move for 15 seconds (such as a Mr. Game & Watch repeatedly using [[Chef]] to edgeguard an opponent that cannot get around it but remains alive). In rare instances in which a connection was especially bad between the players with constant pauses that do not cease, the game may disconnect all players without penalty and automatically end the match in a no contest. | If a player disconnected during a match in For Glory, their character would from then on be controlled by [[AI]] set to a low level. A player idle for 15 seconds during a match would be disconnected automatically. However, this idle check only looked at the player's control stick; a player who pressed buttons could still be disconnected for activity if they do not move for 15 seconds (such as a Mr. Game & Watch repeatedly using [[Chef]] to edgeguard an opponent that cannot get around it but remains alive). In rare instances in which a connection was especially bad between the players with constant pauses that do not cease, the game may disconnect all players without penalty and automatically end the match in a no contest. |