Mario (SSBB): Difference between revisions

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Mario has received a mixture of [[nerf]]s and [[buff]]s from ''Melee'' to ''Brawl'', but his buffs are flooded over by his more pronounced flaws from his previous incarnation, and the changes to ''Brawl''{{'}}s mechanics hinder Mario more than they help him. As a result, he was greatly nerfed overall. The removal of [[wavedashing]] hinders Mario's already below average mobility and grounded approach, while the introduction of [[hitstun canceling]] no longer makes it possible for him to chaingrab with his up and down throws, drastically hindering his combo game. His already mediocre KO power was even further reduced, almost completely removing his back throw's KO potential and his smash attacks, which were already his main KOing tools in previous games, were weakened significantly as well, with forward smash's sweetspot being weaker and is now outprioritized by a stronger sourspot while up smash and the front hit of down smash also deal less damage and knockback. Lastly, Mario's new [[Down special move]], [[F.L.U.D.D.]], doesn't push opponents far and doesn't deal any damage to the opponent, which when combined with losing a vital move for his recovery, makes it a step backward from [[Mario Tornado]].
Mario has received a mixture of [[nerf]]s and [[buff]]s from ''Melee'' to ''Brawl'', but his buffs are flooded over by his more pronounced flaws from his previous incarnation, and the changes to ''Brawl''{{'}}s mechanics hinder Mario more than they help him. As a result, he was greatly nerfed overall. The removal of [[wavedashing]] hinders Mario's already below average mobility and grounded approach, while the introduction of [[hitstun canceling]] no longer makes it possible for him to chaingrab with his up and down throws, drastically hindering his combo game. His already mediocre KO power was even further reduced, almost completely removing his back throw's KO potential and his smash attacks, which were already his main KOing tools in previous games, were weakened significantly as well, with forward smash's sweetspot being weaker and is now outprioritized by a stronger sourspot while up smash and the front hit of down smash also deal less damage and knockback. Lastly, Mario's new [[Down special move]], [[F.L.U.D.D.]], doesn't push opponents far and doesn't deal any damage to the opponent, which when combined with losing a vital move for his recovery, makes it a step backward from [[Mario Tornado]].


However, Mario has also seen a few notable buffs. [[Fireball]] can now be [[b-reverse|b-reversed]] which improves his neutral game. While his [[Cape]] has also seen some useful buffs, as it can now shift the opponent's momentum and can now briefly [[reverse]] opponents, giving it extreme [[edgeguard|edgeguarding]] potential. [[Super Jump Punch]]'s hitboxes connect more reliably and the final hit deals more knockback, making it useful as a situational KO move near the upper blast line at high percents. Finally, Mario's aerials have also seen some notable buffs, all of them (with the exception of Forward aerial) now have decreased landing lag, and his two fastest aerials, back aerial and up aerial, can now be performed twice in a shorthop due to his higher shorthop, making them even safer on shield and improving his ability to shield pressure.
However, Mario has also seen a few notable buffs. [[Fireball]] can now be [[b-reverse|b-reversed]] which improves his neutral game. While his [[Cape]] has also seen some useful buffs, as it can now shift the opponent's momentum and can briefly [[reverse]] opponents, giving it extreme [[edgeguard|edgeguarding]] potential. [[Super Jump Punch]]'s linking hitboxes connect more reliably and the final hit deals more knockback, enough for it to be situational KO move near the upper blast line at high percents. Finally, Mario's aerials have also seen some notable buffs, all of them (with the exception of Forward aerial) now have decreased landing lag, and back aerial and up aerial can now be performed twice in a shorthop thanks to his higher shorthop, making them even safer on shield and improving Mario’s ability to shield pressure.


Overall, Mario's nerfs weigh him down drastically and he is considered much less effective than he was in ''64'' and ''Melee''. He is one of the most severaly nerfed characters in his transition from ''Melee''.
Overall, Mario's nerfs weigh him down drastically and he is considered much less effective than he was in ''64'' and ''Melee''. He is one of the most severaly nerfed characters in his transition from ''Melee''.