Bowser (SSBB): Difference between revisions

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Tag: Mobile edit
(I was using Brawl's Training Mode testing around Bowser and noticed a piece of information stating that Bowser's Back Aerial has invincibility on it. However, from my playtest using a spaced back aerial against Mario's F-Smash, and looking at Bowser's Back Aerial hitbox animation on rukaidata, there is nothing to show that Bowser has invincibility on his shell. If there is any proof that Bowser's back aerial does have invincibility, please show, otherwise I have removed the note on this page.)
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**{{change|The 11% hitbox was moved over from Bowser's right shoulder to his left shoulder.}}
**{{change|The 11% hitbox was moved over from Bowser's right shoulder to his left shoulder.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move. The move now also grants invincibility on Bowser's shell (frames 3-15), allowing it to cancel out opposing attacks and protect Bowser much more effectively.}}
**{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move.}}
**{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}}
**{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}}
**{{change|Its hitbox size has been altered (8.8 → 9/5).}}
**{{change|Its hitbox size has been altered (8.8 → 9/5).}}