Lucas (SSB4): Difference between revisions

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:{{cquote|Lucas Comes Out of Nowhere!|cite=Introduction Tagline}}
:{{cquote|Lucas Comes Out of Nowhere!|cite=Introduction Tagline}}
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]''. Initially absent as a playable character, Lucas's return to the series was announced during a [[Nintendo Direct]] on April 1st, 2015.<ref>[https://www.youtube.com/watch?v=IMedqo8mLaQ Nintendo Direct 4.1.2015]</ref> He was then made available as [[Downloadable content (SSB4)|downloadable content]] on June 14th, 2015, alongside {{SSB4|Roy}} and {{SSB4|Ryu}}.<ref>[https://www.youtube.com/watch?v=WWM-SCjIuNg Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15]</ref> {{s|wikipedia|Lani Minella}} reprises her role as Lucas' voice actor; however, she does so via recycled voice-clips from ''Brawl'', some of which have been slightly sped up.
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]''. Initially absent as a playable character, Lucas' reappearance to the series was announced during a [[Nintendo Direct]] on April 1st, 2015.<ref>[https://www.youtube.com/watch?v=IMedqo8mLaQ Nintendo Direct 4.1.2015]</ref> He was then made available as [[Downloadable content (SSB4)|downloadable content]] on June 14th, 2015, alongside {{SSB4|Roy}} and {{SSB4|Ryu}}.<ref>[https://www.youtube.com/watch?v=WWM-SCjIuNg Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15]</ref> {{s|wikipedia|Lani Minella}} reprises her role as Lucas' voice actor; however, she does so via recycled voice-clips from ''Brawl'', some of which have been slightly sped up.


Lucas is ranked 28th/29th out of 54 on the [[tier list]], tied with {{SSB4|Ness}} at the bottom of the C tier. This is a significant improvement over Lucas' low-tiered placement in ''Brawl'', where he was ranked 30th out of 38, and is his best placement in the series. Like Ness, Lucas is no longer plagued by 10 additional frames of lag upon getting [[grab release]]d and early [[hitstun canceling]], which were major detriments to his endurance and combo game, respectively. Aside from those gameplay-based changes, Lucas retains his quick attacking speed, [[disjointed hitbox]]es, useful [[projectile]]s, disproportional KO potential and damage output despite his weight and size, and impressive combo game.
Lucas is ranked 28th/29th out of 54 on the [[tier list]], tied with {{SSB4|Ness}} at the bottom of the C tier. This is a significant improvement over Lucas' low-tiered placement in ''Brawl'', where he was ranked 30th out of 38, and is his best placement in the series. Like Ness, Lucas is no longer plagued by 10 additional frames of lag upon getting [[grab release]]d and early [[hitstun canceling]], which were major detriments to his endurance and combo game, respectively. Aside from those gameplay-based changes, Lucas retains his quick attacking speed, [[disjointed hitbox]]es, useful [[projectile]]s, disproportional KO potential and damage output despite his weight and size, and impressive combo game.
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|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2 and can combo into a dash attack at low to medium percents.
|neutraldescA right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. The first hit activates on frame 2, rendering it Lucas' fastest ground attack, and it can combo into his dash attack at low to medium percents. The first and second hits can [[jab lock]], but might miss on characters with very thin hurtboxes, like {{SSB4|Zero Suit Samus}}.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=11% (sweetspot), 7.5% (sourspot)
|ftiltdmg=11% (sweetspot), 7.5% (sourspot)
|ftiltdesc=A palm thrust that emits a small blast of PSI energy from his hand. It can be angled and has a [[Hitbox|disjointed hitbox]], although its sweetspot is located inside of the blast. This move's sourspot can [[lock]] opponents at low percents.
|ftiltdesc=Twirls with his arm extended to emit a small blast of PSI energy from his hand. It can be angled and has a [[disjointed hitbox]], although its sweetspot is located inside of the blast. It has overall low lag, disjointed range, and the ability to be angled, all of which make it extremely useful for 2-framing opponents. In addition, its sweetspot is powerful enough to KO reliably, as it can KO middleweights at around 158% at the edge of Final Destination, whereas its sourspot can [[lock]] opponents at low percents. It also has fast startup lag, hitting on frame 7 with low ending lag. Due to these traits, it is one of Lucas' best KO options, and is generally considered one of the best forward tilts in ''SSB4''. This move's sourspot can [[lock]] opponents at low percents.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2)
|utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2)
|utiltdesc=Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot. It can combo into itself, a neutral aerial or an up aerial at low to medium percents.
|utiltdesc=Telekinetically tilts himself upside down to perform a vertical scissor kick that emits a blast of PSI from his foot. The first hit activates on frame 4, which along with its low ending lag and the second hit activating on frame 7, makes it disproportionately quick for a tilt attack. It can juggle and combo into itself, a neutral aerial or an up aerial at low to medium percents.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=3%
|dtiltdmg=3%
|dtiltdesc=A legsweep. Although weak, it is fast and reliable for either racking up damage or chaining into itself, a neutral attack or a grab. Hits on frame 3, making it tied with {{SSB4|Ness}}, {{SSB4|Little Mac}}, {{SSB4|R.O.B.}}, and {{SSB4|Meta Knight}}'s down tilts for being the fastest down tilt in the game. The edge of down tilt can [[lock]] opponents at low to medium percents.
|dtiltdesc=A legsweep. Although weak, it is quick and reliable for either racking up damage or chaining into itself, a neutral attack, a forward tilt or at higher percents even a forward aerial and a grab. Due to hitting on frame 3, it is tied with {{SSB4|Ness}}, {{SSB4|Little Mac}}, {{SSB4|R.O.B.}}, and {{SSB4|Meta Knight}}'s down tilts for being the fastest down tilt in the game. The edge of down tilt can [[lock]] opponents at low to medium percents.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=13% (sweetspot), 9% (sourspot)
|dashdmg=13% (sweetspot), 9% (sourspot)
|dashdesc=A dashing palm thrust that emits a blast of PSI energy from his hand. Has noticeable start-up and deals more damage the farther the opponent is from Lucas.
|dashdesc=A dashing palm-thrust that emits a blast of PSI energy from his hand. It slows down Lucas' grounded mobility for a moment. Its sweetspot is powerful enough to KO at reasonable percents, KOing middlewieghts at 68% at the edge of Final Destination without [[DI]], which makes it disproportionately powerful for a dash attack, although it has noticeable start-up (frame 15) and ending lag. It deals more damage the farther the opponent is from Lucas.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (base), {{ChargedSmashDmgSSB4|15}} (tip), 1.5× (reflected projectiles)
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (base), {{ChargedSmashDmgSSB4|15}} (tip), 1.5× (reflected projectiles)
|fsmashdesc=Swings a {{s|wikibound|stick}} in front of himself. The stick's tip deals slightly more damage and knockback, while the move overall functions very similarly to Ness' forward smash, including the ability to [[reflection|reflect]] projectiles. Compared to Ness' version, it has less start-up and ending lag, but deals less damage, knockback and has a lower damage multiplier when reflecting projectiles.
|fsmashdesc=Swings a {{s|wikibound|stick}} in front of himself. The stick's tip deals more damage and knockback. Lucas' stick also has the ability to [[reflect]] projectiles. In comparison to {{SSB4|Ness}}' forward smash, it has less start-up and ending lag, but deals less damage, knockback and has a lower damage multiplier when reflecting projectiles. It is one of the strongest forward smashes in the game, especially when sweetspotted, KOing even the heaviest of characters at around 61% at the edge of Final Destination. While it has rather quick startup due to hitting at frame 14, its considerable ending lag makes it punishable without wise usage.
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|19}}, {{ChargedSmashDmgSSB4|18}}, {{ChargedSmashDmgSSB4|16}}, {{ChargedSmashDmgSSB4|14}}, or {{ChargedSmashDmgSSB4|12}} (clean to late hit 2)
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|19}}, {{ChargedSmashDmgSSB4|18}}, {{ChargedSmashDmgSSB4|16}}, {{ChargedSmashDmgSSB4|14}}, or {{ChargedSmashDmgSSB4|12}} (clean to late hit 2)
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|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|11}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|11}} (late)
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If it is timed well, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but low ending lag. Despite seemingly being composed of three distinct hits, it can only strike an opponent once due to how its single hitbox is coded, making it somewhat unsafe on shield.
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a fingergun-gesture. With each consecutive blast, its range increases at the expense of progressively reduced damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO middleweights as low as 60% near the edge of Final Destination depending on the opponent's DI. If it is timed well, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but low ending lag. Despite seemingly being composed of three distinct hits, it can only strike an opponent once due to how its single hitbox is coded unlike in ''Brawl'', making it somewhat unsafe on shield.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=2% (hits 1-4), 4% (hit 5)
|nairdmg=2% (hits 1-4), 4% (hit 5)
|nairdesc=Tumbles while emitting blasts of PSI energy around his torso. Each hit has numerous [[freeze frame]]s and it has good combo potential, despite being susceptible to SDI.
|nairdesc=Tumbles while emitting blasts of PSI energy around his torso. Each hit has numerous [[freeze frame]]s and it has good combo potential, despite being susceptible to SDI. The final hit can KO middleweights at around 91% near the horizontal blast lines. The hitboxes' long durations also make it decent for edgeguarding. It has fast startup lag (frame 7), low ending and landing lag (13 frames).
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=11.5% (sweetspot), 9% (sourspot), 8% (late)
|fairdmg=11.5% (sweetspot), 9% (sourspot), 8% (late)
|fairdesc=A flying kick that emits a blast of PSI energy from his foot. It is is fast and disjointed, making it a good off-stage option and one of Lucas' better spacing options. Its sweetspot deals the most knockback and can KO at high percents. This move's sourspot can [[lock]] opponents at early percents.
|fairdesc=A flying kick that emits a blast of PSI energy from his foot. It has the lowest [[landing lag]] of Lucas' aerials (12 frames), along with being quick (frame 9) and disjointed, making it a good offstage option and one of Lucas' better [[spacing]] options in his kit. Its sweetspot deals the most knockback and can KO Mario at the edge at 109% on Battlefield. This move's sourspot can [[lock]] opponents at early percents.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg= 12% (sweetspot), 9% (sourspot), 7% (late)
|bairdmg= 12% (sweetspot), 9% (sourspot), 7% (late)
|bairdesc=A backflip kick that emits a trail of PSI energy from his foot. It can [[meteor smash]] at the tip of his foot and has disjointed reach, with its weakest hitbox being at the tip. The last hitbox of this move can [[lock]] opponents at early percents.
|bairdesc=A backflipping bicycle kick that emits a trail of PSI energy from his foot. It can [[meteor smash]] at the tip of his foot and has disjointed reach, with its weakest hitbox being at the tip. The meteor smashing hitbox can KO rather early offstage and is useful for edgeguarding. The last hitbox of this move can [[lock]] opponents at early percents.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=13%
|uairdmg=13%
|uairdesc=An upward headbutt. Its hitbox has become smaller since ''Brawl'' and is now static and misleading, but it deals respectable high damage and knockback, which make it a viable KOing option near the upper blast line.
|uairdesc=An upward-arcing headbutt. Its hitbox has become smaller since ''Brawl'', and is now static and misleading with a noticeable blindspot in front of and under him (even missing characters with large hurtboxes, such as {{SSB4|Bowser}}). However, it deals respectable high damage and knockback render it one of the strongest up aerials in the game, as it KOs middleweights at around 113% near the upper blast line. At 70% and lower, it is an effective juggling and combo tool, as it leads into itself and other aerials upon landing.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=3.5% (hits 1-3), 5% (hit 4)
|dairdmg=3.5% (hits 1-3), 5% (hit 4)
|dairdesc=An alternating series of [[Stomp (archetype)|stomps]], with each stomp emitting a small blast of PSI energy from his feet. Like his back aerial, it is disjointed and has a meteor smash hitbox below himself on the fourth and last hit. The move itself is also difficult to fully land on smaller grounded opponents, such as {{SSB4|Pikachu}} and {{SSB4|Kirby}}. The last hitbox of this move can [[lock]] opponents at low percents.
|dairdesc=An alternating series of [[Stomp (archetype)|stomps]], with each stomp emitting a small blast of PSI energy from his feet. Like his back aerial, it is disjointed and has a meteor smash hitbox below himself on the fourth and last hit. The move itself is also difficult to successfully connect all hits into each other on smaller grounded opponents, such as {{SSB4|Pikachu}} and {{SSB4|Kirby}}. The last hitbox of this move can [[lock]] opponents at low percents.
|zairname=[[Rope Snake]] ({{ja|ヒモヘビ|Himohebi}})
|zairname=[[Rope Snake]] ({{ja|ヒモヘビ|Himohebi}})
|zairdmg=4% (clean), 2.8% (late)
|zairdmg=4% (clean), 2.8% (late)
|zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and act as a [[tether recovery]].
|zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and function as a [[tether recovery]].
|grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}})
|grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}})
|grabdesc=Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow.
|grabdesc=Unfurls Duster's Rope Snake in front of himself. All grabs have relatively long range at the expense of long ending lag, and Lucas' standing grab is deceptively quick for a tether grab (frame 12), although his dash and pivot grabs are very slow. In addition, Lucas' grabs have overall short range relative to the other tether grabs.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=1.2%
|pummeldmg=1.2%
|pummeldesc=A headbutt. Tied with Ness, Kirby and {{SSB4|Fox}}'s pummels as the third fastest pummel in the game. However, it is the least damaging pummel in the game.
|pummeldesc=A headbutt. Tied with {{SSB4|Ness}}, {{SSB4|Kirby}} and {{SSB4|Fox}}'s pummels as the third-fastest pummel in the game. However, it is tied with Lucas, Fox and {{SSB4|Samus}}' pummel for being the second-least damaging pummel in the game, surpassed by {{SSB4|Lucario}} at 0% [[aura]].
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=10%
|fthrowdmg=10%
|fthrowdesc=Telekinetically throws the opponent in front of himself. Among the strongest forward throws in the game, behind {{SSB4|Bowser}}'s and {{SSB4|Wario}}'s. It KOs around 100%-160% near the edge, depending on the opponent's weight and DI.
|fthrowdesc=Telekinetically throws the opponent in front of himself. It is the third-strongest throw in the game, surpassed by only {{SSB4|Bowser}}'s and {{SSB4|Wario}}'s. It KOs around 100%-160% near the edge of Final Destination depending on the opponent's weight and DI. Aside from killing, it is also effective at setting up an edgeguard.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Telekinetically throws the opponent behind himself. It is his strongest throw and the third strongest back throw in the game, being surpassed only by Ness and {{SSB4|Villager}}'s, respectively. It can KO even super heavyweights at 158% near the edge without [[rage]].
|bthrowdesc=Telekinetically throws the opponent behind himself. It is Lucas' strongest throw and the third-strongest back throw in the game (like his forward throw), being surpassed only by Ness and {{SSB4|Villager}}'s, respectively. It can KO even the heaviest of characters at 158% near the edge of Final Destination without [[rage]]. Similar to forward throw, it is also effective for setting up edgeguards.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them directly overhead. The third strongest up throw in the game, being surpassed only by {{SSB4|Mewtwo}} and {{SSB4|Charizard}}'s, as it KOs around 120%-180% depending on the opponent's weight and DI.
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them directly overhead. The third-strongest up throw in the game, being surpassed only by {{SSB4|Mewtwo}} and {{SSB4|Charizard}}'s, as it KOs around 120%-180% depending on the opponent's weight and DI.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=6.5%
|dthrowdmg=6.5%
|dthrowdesc=Telekinetically slams the opponent into the ground head first. Lucas' primary combo starter, as it can lead into all of his aerials at a wide range of percentages, depending on DI. His up aerial specifically becomes a viable KO combo after this move. Although the opponent appears [[Bury|buried]], this is merely aesthetic.
|dthrowdesc=Telekinetically slams the opponent into the ground head-first. Lucas' primary combo starter, as it can lead into all of his aerials at a wide range of percentages, depending on DI. His up aerial specifically becomes a viable KO combo after using down throw. Additionally, it inflicts 6 frames of [[hitlag]] on the opponent upon releasing them. Although the opponent appears [[Bury|buried]], this is purely aesthetic.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Kicks around himself while getting up.
|floorfdesc=Legsweeps around himself in a circle while getting up.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Kicks around himself while getting up.
|floorbdesc=Legsweeps around himself in a circle while getting up.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Kicks behind himself and then in front of himself while getting up.
|floortdesc=Performs a {{s|wikipedia|dropkick}} behind himself and then in front of himself with both hands planted on the ground while getting up.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%
|edgedesc=Performs a low-angle kick while climbing up.
|edgedesc=Performs a low-angled sweep kick while climbing up.
|nsname=PK Freeze
|nsname=PK Freeze
|nsdmg=9%-22%
|nsdmg=9%-22%
|nsdesc=Emits a [[wikibound:PK Freeze|snowflake-shaped blast of PSI energy]] from his head that [[Frozen|freezes]] opponents. The direction of the blast's path can be controlled, it can be made stronger by holding the special button and it can be concluded at a deceptively fast speed. However, it renders Lucas [[helpless]] if used in the air.
|nsdesc=Emits a [[wikibound:PK Freeze|snowflake-shaped blast of PSI energy]] from his head that [[Frozen|freezes]] opponents. The direction of the blast's path can be controlled, it can be made stronger by holding the special button and it can be concluded at a deceptively quick speed. A notoriously effective edgeguarding tool, as it launches opponents forwards with great maneuverability, as well as possessing a large hitbox. However, it renders Lucas [[helpless]] if performed in the air.
|ssname=PK Fire
|ssname=PK Fire
|ssdmg=3% (lightning), 6% (fire)
|ssdmg=3% (lightning), 6% (fire)
|ssdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent backward, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing tool than Ness' PK Fire.
|ssdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' PK Fire results in a brief, fiery explosion of PSI energy that launches the opponent forwards, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' PK Fire in that it flies straight ahead regardless of whether it is performed on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing and horizontal recovery tool than Ness' PK Fire.
|usname=PK Thunder
|usname=PK Thunder
|usdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last)
|usdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last)
|usdesc=Emits a [[wikibound:PK Thunder|streaming, electrical PSI projectile]] from his head. Like Ness' PK Thunder, it can be directed into Lucas to launch him at a high speed. Unlike Ness' version, it does not disappear after hitting an opponent and instead hits multiple times, giving it damage racking potential. This effect also applies PK Thunder 2, with Lucas hitting an opponent multiple times upon colliding with them.
|usdesc=Emits a [[wikibound:PK Thunder|streaming, electrical ball of thunder]] from his head. It can be directed into Lucas to launch him at a high speed. It doesn't disappear after hitting an opponent and instead hits multiple times, giving it damage-racking and gimping potential. This effect also applies PK Thunder 2, with Lucas hitting an opponent multiple times upon colliding with them before launching the opponent with high knockback. Deals immense damage if all of PK Thunder 2's hits connect, making it one of the most damaging up specials in the game. It is also a versatile [[recovering]] option if the projectile collides with Lucas, as it covers great distance while being hard to properly counter itself due to its multi-hitting and intangible properties.
|dsname=PSI Magnet
|dsname=PSI Magnet
|dsdmg=8% (ending), heals 2.5× the damage of absorbed projectiles (maximum 30%)
|dsdmg=8% (ending), heals 2.5× the damage of absorbed projectiles (maximum 30%)
|dsdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand. Any energy-based projectiles it absorbs will heal him, although it no longer absorbs energy projectiles that are launched directly at his back as it did in ''Brawl''. Unlike Ness' PSI Magnet, Lucas' version can be used offensively, due to it dealing damage and [[semi-spike]] knockback to opponents inside of it when it dissipates.
|dsdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand, which comes out quicker and absorbs more damage than Ness' variant. If absorbing energy-based projectiles, it will heal him. When a projectile hits him from behind, Lucas will turn around and heal from it, but not as consistently as in ''Brawl''. It also has offensive utility, due to it being safe on shield, dealing damage and launching at a [[semi-spike]] against opponents inside of it when it dissipates.
|dsc1name=N/A
|dsc1name=N/A
|dsc2name=N/A
|dsc2name=N/A
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|fsname=PK Starstorm
|fsname=PK Starstorm
|fsdmg=8% (per hit)
|fsdmg=8% (per hit)
|fsdesc=Summons [[wikibound:PK Starstorm|a shower of falling stars]] to repeatedly hit the opponent. The stars that descend in a column from the top-center of the stage and can be angled in a fanning motion throughout its duration.}}
|fsdesc=Summons [[wikibound:PK Starstorm|a shower of falling stars]] to repeatedly annihiliate his opponents. The stars that descend in a column from the top-center of the stage and can be angled in a fanning motion throughout its duration.}}


===Stats===
===Stats===
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{{Taunt/SSB4
{{Taunt/SSB4
|char=Lucas
|char=Lucas
|desc-up=Trips, shakes his head, and gets back up.
|desc-up=Trips, falls on his bottom, shakes his head, and gets back up.
|desc-side=Duster's Rope Snake taps Lucas on the shoulder and has a brief conversation with him, as Lucas shrugs at it.
|desc-side=Duster's Rope Snake taps Lucas on the shoulder and has a brief conversation with him, as Lucas shrugs at it.
|desc-down=Positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy.}}
|desc-down=Angrily positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy.}}


===[[Idle pose]]s===
===[[Idle pose]]s===
{{Idle
{{Idle
|desc-1=Taps the toes of his shoes on the ground.
|desc-1=Taps the toes of his shoes on the ground.
|desc-2=Shakes his fists in front of his face in a cowardly motion.
|desc-2=Cowardly shakes his fists in front of his face.
|image-1=LucasIdlePose1WiiU.jpg
|image-1=LucasIdlePose1WiiU.jpg
|image-2=LucasIdlePose2WiiU.jpg}}
|image-2=LucasIdlePose2WiiU.jpg}}
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|victory-theme=MotherUniverseTheme.ogg
|victory-theme=MotherUniverseTheme.ogg
|victory-desc=A flourished, sped-up remix of a portion of [[wikibound:Mother (video game)|''EarthBound Beginnings'']]{{'}} theme song.
|victory-desc=A flourished, sped-up remix of a portion of [[wikibound:Mother (video game)|''EarthBound Beginnings'']]{{'}} theme song.
|desc-1=With his back toward the screen, Lucas crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen and says "Huh?" while briefly sporting a surprised expression.
|desc-1=With his back toward the screen, Lucas crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen, questionably saying "Huh?" while briefly sporting a surprised expression, then smiles.
|desc-2=Forcefully pulls one of the {{s|wikibound|Seven Needles}} out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose.
|desc-2=Forcefully pulls one of the {{s|wikibound|Seven Needles}} out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose.
|desc-3=Bends down on one knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers.
|desc-3=Bends down on a single knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers.
|char=Lucas}}
|char=Lucas}}


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
===Tier placement and history===
During his release, Lucas was considered to have improved from ''Brawl'' due to the changes to the game physics benefiting him. However, it would very soon become clear Lucas had lost most of his benefits from ''Brawl'', and would go on to be considered among his previous game's placement. Following the buffs to his attacks, as well as decent tournament representation and results (the latter point being largely due to {{Sm|Taiheita}}), he would be ranked 36th in the first ''4BR''' [[tier list]], as a low-tier character. However, players would prove that Lucas' buffs had indeed benefited him a lot and that he was now a capable character with reliable combo potential and KO power. Due to receiving notable results from Taiheita in 17th place at [[Super Smash Con 2016]], Lucas rose up in the second tier list to 33rd, officially putting him in the mid-tier.
During his release, Lucas was considered to have improved from ''Brawl'' due to the beneficial changes to the the game's physics. However, it would very soon become clear Lucas had lost most of his benefits from ''Brawl'', and would go on to be considered among his previous game's ranking. Following the buffs to his attacks, as well as decent tournament representation and results (the latter point especially being due to {{Sm|Taiheita}}), he would be ranked 36th in the first ''4BR''' [[tier list]], as a low-tier character. However, players would prove that Lucas' buffs had indeed benefited him a lot and that he was now a capable character with reliable combo potential and KO power. Due to receiving notable results from Taiheita in 17th place at [[Super Smash Con 2016]], Lucas rose up in the second tier list to 33rd, officially rendering him as a mid-tier.


His positive perspective from Taiheita and his potential would led Lucas to a very slight rise to 32nd on the third, and then to 28th/29th on the fourth tier list and final tier list, now tied with Ness for the bottom of high-tier. While not having as much tournament representation as other mid-tiered characters, his results have been good enough to secure his current placement. Despite this, Lucas' current placement is still debatable, Lucas's results and representation began to show a series of decline in Japan ever since Taiheita's retirement. Since Taiheita's last tournament, many other players were unable to match Taiheita's success. Towards the end of the metagame, while the Lucas meta in Japan began to decline, his EarthBound counterpart, on the other hand, rose in Japan. {{Sm|Gackt}} and {{Sm|taranito}}, two of the top {{SSB4|Ness}} players, have started to place better and achieved milestones. Such achievements include Gackt's 17th placing at [[The Big House 7]] and taranito's 17th placing at [[EVO Japan 2018]] with both of them defeating multiple top players such as {{Sm|Abadango}}, {{Sm|komorikiri}}, and {{Sm|ANTi}}. Due to these factors, players believe that Lucas should be ranked noticeably lower, citing his waning meta combined with Ness' more energetic developments. Other smashers advocate that Lucas's strengths remain potent in spite of these points, and that his placement is accurate.
His positive perspective from Taiheita and his ongoing potential would led Lucas to a very slight rise to 32nd on the third, and then to 28th/29th on the fourth tier list and final tier list, now tied with {{SSB4|Ness}} for the bottom of high-tier. While lacking as much tournament representation as other mid/high-tier characters, his results have been good enough to secure his current ranking. Despite this, Lucas' current ranking on the final tier list is still debatable, Lucas' results and representation began to show a series of decline in Japan ever since Taiheita's retirement. Since Taiheita's last tournament, several other players were unable to match Taiheita's success. Towards the end of the metagame, while the Lucas meta in Japan began to decline, his fellow ''EarthBound'' fighter, Ness, on the other hand, rose in Japan. {{Sm|Gackt}} and {{Sm|taranito}}, two of the top {{SSB4|Ness}} players, have started to place better and achieved milestones. Such achievements include Gackt's 17th placing at [[The Big House 7]] and taranito's 17th placing at [[EVO Japan 2018]] with both of them defeating multiple top players such as {{Sm|Abadango}}, {{Sm|komorikiri}}, and {{Sm|ANTi}}. Due to these factors, players believe that Lucas should be ranked noticeably lower, citing his waning meta combined with Ness' more energetic developments. The other smashers, on the other hand, advocate that Lucas' strengths remain potent in spite of these points, and that his current ranking on the tier list is accurate.


===Most historically significant players===
===Most historically significant players===
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*Lucas is the only [[starter character]] and [[newcomer]] from ''Brawl'' to be available as [[downloadable content]].
*Lucas is the only [[starter character]] and [[newcomer]] from ''Brawl'' to be available as [[downloadable content]].
**He is also the only DLC character with a tether grab.
**He is also the only DLC character with a tether grab.
**He is also the only character to be initially unplayable in the next installment but then regained playable status due to DLC.
**He is also the only character to be initially unplayable in the next installment before regaining his playable status due to DLC.
*Prior to ''[[Ultimate]]'', Lucas and {{SSB4|Wario}} were the only characters to debut as a [[starter character]], but have a different availability in a future title, as Wario has to be unlocked and Lucas has to be purchased as DLC.
*Prior to ''[[Ultimate]]'', Lucas and {{SSB4|Wario}} were the only characters to debut as a [[starter character]], but have a different availability in a future title, as Wario has to be unlocked and Lucas has to be purchased as DLC.
**Coincidentally, both are ''Brawl'' newcomers.
**Coincidentally, both are ''Brawl'' newcomers.
*As Lucas' down throw technically does not [[bury]] opponents and instead forces them into a unique position, if the character being thrown flinches lightly, they will snap back to their original position. In {{forwiiu}}, the skirts of {{SSB4|Peach}}'s, {{SSB4|Zelda}}'s and [[Rosalina & Luma (SSB4)|Rosalina]]'s dresses cannot keep up with the velocity change and will stay up. This technical oversight leads to [https://www.youtube.com/watch?v=uIdHuVTJ7S4 odd results]. However, this oversight does not occur in {{for3ds}}.
*As Lucas' down throw technically does not [[bury]] opponents and instead forces them into a unique position, if the character being thrown flinches lightly, they will snap back to their original position. In {{forwiiu}}, the skirts of {{SSB4|Peach}}'s, {{SSB4|Zelda}}'s and [[Rosalina & Luma (SSB4)|Rosalina]]'s dresses cannot catch up with the velocity change and will remain up. This technical oversight leads to [https://www.youtube.com/watch?v=uIdHuVTJ7S4 odd results]. However, this oversight does not occur in {{for3ds}}.
*Lucas' amiibo description on the official amiibo website is a combination of his Classic Mode trophy descriptions from ''Brawl'' and ''SSB4''.
*Lucas' amiibo description on the official amiibo website is a combination of his Classic Mode trophy descriptions from ''Brawl'' and ''SSB4''.
**Oddly, his amiibo description carried over his ''Brawl'' trophy's mistranslation of his home, Tazumili Village, rather than its correct translation, Tazmily Village.
**Oddly, his amiibo description carried over his ''Brawl'' trophy's mistranslation of his home, Tazumili Village, rather than its correct translation, Tazmily Village.
*Lucas is the only veteran DLC character to have recycled voice clips.
*Lucas is the only veteran DLC character to have recycled voice-clips.
**He is also the only veteran DLC character to not have his voice actress in the DLC credits. His voice actress, however, was in the original credits before his return, as [[Bowser Jr. (SSB4)|Larry, Morton, Wendy and Lemmy]], and [[Lyn]] use her portrayals from ''New Super Mario Bros. Wii'' and ''Brawl'' respectively.
**He is also the only veteran DLC character to not have his voice actress in the DLC credits. His voice actress, however, was in the original credits before his return, as [[Bowser Jr. (SSB4)|Larry, Morton, Wendy and Lemmy]], and [[Lyn]] retain her portrayals from ''New Super Mario Bros. Wii'' and ''Brawl'', respectively.
**He is also the only DLC character to speak English in the Japanese version of the game, though {{SSB4|Bayonetta}} can be technically included if her "A Witch With No Memories" alternate costume is counted.
**He is also the only DLC character to speak English in the Japanese version of the game, though {{SSB4|Bayonetta}} can be technically included if her "A Witch With No Memories" alternate costume is counted.
**Additionally, he is the only DLC character whose [[Final Smash]] is not showcased in [[List of Super Smash Bros. 4 character trailers#Lucas|his reveal trailer]].
**Additionally, he is the only DLC character whose [[Final Smash]] is not showcased in [[List of Super Smash Bros. 4 character trailers#Lucas|his reveal trailer]].
*Oddly, Lucas' forward aerial has a hitbox that will load, but will then be deleted [http://opensa.dantarion.com/s4/mastercore3/dump/160/lucas#JumpTo_069_0X68FDC9A2_68FDC9A2 at the same time it appears]. This hitbox deals 6% and has a punching sound effect on contact. However, it [https://www.youtube.com/watch?v=Ye4Ls-y7RuI can be restored] via [[Gameplay modification|modding]].
*Oddly, Lucas' forward aerial has a hitbox that will load, but will then be deleted [http://opensa.dantarion.com/s4/mastercore3/dump/160/lucas#JumpTo_069_0X68FDC9A2_68FDC9A2 at the same time it appears]. This hitbox deals 6% and has a punching sound effect on contact. However, it [https://www.youtube.com/watch?v=Ye4Ls-y7RuI can be restored] via [[Gameplay modification|modding]].
*Lucas has [https://imgur.com/2So22R8 unused references] to [https://i.imgur.com/rxSud3k.png custom] [https://imgur.com/aAMCDtB moves].
*Lucas has [https://imgur.com/2So22R8 unused references] to [https://i.imgur.com/rxSud3k.png custom] [https://imgur.com/aAMCDtB moves].
**Additionally he has [https://www.youtube.com/watch?v=qH1ggUXJaAs unused behavior] for his PK Thunder that functions just like Ness' PK Thunder.
**Additionally, he has [https://www.youtube.com/watch?v=qH1ggUXJaAs unused behavior] for his PK Thunder that functions just like Ness' PK Thunder.
*According to an interview with Sakurai, Lucas' alternate costumes were all chosen by [https://sourcegaming.info/2016/02/23/nintendo-dream-interview-with-sakurai-part-2/ one of the game's designers.]
*According to an interview with Sakurai, Lucas' alternate costumes were all chosen by [https://sourcegaming.info/2016/02/23/nintendo-dream-interview-with-sakurai-part-2/ one of the game's designers.]
*Lucas is the first and only DLC character who was released alongside others that were revealed later.
*Lucas is the first and only DLC character who was released alongside others that were revealed later.