Kazuya (SSBU): Difference between revisions
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(Made a minor adjustment to a detail regarding Kazuya's knockback SFX, given that they have changed in Tekken 8. (Tekken 8 came out after Kazuya's addition to the Smash roster, but I do believe this represents a more accurate factoid.)) |
Gligar2007 (talk | contribs) (→Trivia) |
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**Kazuya's wings were initially only visible for two frames during his landing animation, which Sakurai suggested extended to make the land more impactful. | **Kazuya's wings were initially only visible for two frames during his landing animation, which Sakurai suggested extended to make the land more impactful. | ||
**Sakurai suggested that Kazuya should immediately enter his damage animation when hit by a [[Final Smash]]. | **Sakurai suggested that Kazuya should immediately enter his damage animation when hit by a [[Final Smash]]. | ||
*If Kazuya is set as a CPU opponent in [[Training Mode]], all three CPUs will always face the player, much like on 1-on-1 matches. He shares this distinction with {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}. | |||
**This also happens if Kazuya faces a single opponent in a team consisting of two or more characters in [[Team Battle]]s with [[Team Attack]] off, and in [[All-Star Mode]] when he appears. | |||
==Notes== | ==Notes== |