Ganondorf (SSBB): Difference between revisions

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**{{change|Neutral attack now has a hitbox on the arm that deals 7%.}}
**{{change|Neutral attack now has a hitbox on the arm that deals 7%.}}
**{{buff|Neutral attack has more reach and significantly more knockback (30 (base), 100 (scaling) → (40/30)/105), allowing the sweetspot to KO under 125%-150% near the ledge.}}
**{{buff|Neutral attack has more reach and significantly more knockback (30 (base), 100 (scaling) → (40/30)/105), allowing the sweetspot to KO under 125%-150% near the ledge.}}
**{{nerf|Neutral attack has more startup (frames 3-6 → 8-9) and ending lag (FAF 19 → 34), making it much slower, significantly weakening his close-range game and [[out of shield]] capabilities while completely removing its combo potential. It also has a shorter duration.}}
**{{nerf|Neutral attack has more startup with a shorter duration (frames 3-6 → 8-9) and ending lag (FAF 19 → 34), making it much slower, significantly weakening his close-range game and [[out of shield]] capabilities while completely removing its combo potential.}}
**{{change|Neutral attack now uses Ganondorf's right arm instead of his left.}}
**{{change|Neutral attack now uses Ganondorf's right arm instead of his left.}}
*[[Dash attack]]:
*[[Dash attack]]:
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*[[Forward tilt]]:
*[[Forward tilt]]:
**{{buff|Ganondorf has a new forward tilt: a front kick. It launches enemies at a [[semi-spike]] angle ([[Sakurai Angle|361°]] → 22°), making it good against characters with poor recoveries.}}
**{{buff|Ganondorf has a new forward tilt: a front kick. It launches enemies at a [[semi-spike]] angle ([[Sakurai Angle|361°]] → 22°), making it good against characters with poor recoveries.}}
**{{nerf|Forward tilt deals slightly less knockback (20 (base), 100 (scaling) → 30/88), hindering its KO potential. It also has more startup (frame 9 → 10) and ending lag (FAF 29 → 39), can no longer be angled, and has less reach, making it more difficult to land and a less safe and less useful [[space]]r, as well as reducing its maximum damage output.}}
**{{nerf|Forward tilt deals slightly less knockback (20 (base), 100 (scaling) → 30/88), hindering its KO potential (though it's compensated due to the aforementioned lowered knockback angle). It also has more startup (frame 9 → 10) and ending lag (FAF 29 → 39), can no longer be angled, and has less reach, making it more difficult to land and a less safe and less useful [[space]]r, as well as reducing its maximum damage output.}}
**{{change|Ganondorf has a new forward tilt with battering [[item]]s like the [[Beam Sword]], which is similar to one of his attacks in ''Twilight Princess''.}}
**{{change|Ganondorf has a new forward tilt with battering [[item]]s like the [[Beam Sword]], which is similar to one of his attacks in ''Twilight Princess''.}}
*[[Up tilt]]:
*[[Up tilt]]:
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**{{buff|Ganondorf has a new down tilt: a low front kick. It has slightly more reach, now being slightly disjointed.}}
**{{buff|Ganondorf has a new down tilt: a low front kick. It has slightly more reach, now being slightly disjointed.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash launches at a lower angle (80°/70°/60° → 45°/40°/35°) and all angles are now as strong as the non-angled version from ''Melee''. It also has a much larger hitboxes (3.6u → 5u).}}
**{{buff|Forward smash launches at a lower angle (80°/70°/60° → 45°/40°/35°) and all angles now inflict the same amount of damage as the upwards-angled version from ''Melee'' (24%/22%/20% → 24%). It also has a much larger hitboxes (3.6u → 5u), which somewhat compensates for Ganondorf not lunging as far as he did in ''Melee''.}}
**{{nerf|Forward smash has reduced base knockback (40 → 30). In addition, the elbow hitbox has reduced knockback scaling (85 (angled up)/83 (non-angled)/80 (angled down) → 75 (all angles)), requiring Ganondorf to be up close to the opponent to connect with the sweetspot.}}
**{{change|Forward smash has 1 frame more start-up but with 1 frame more duration (frame 20-24 → 21-26), making it no longer hit opponents before he completely thrusts his elbow outward but makes the attack's hitbox linger more, which may surprise Ganondorf's opponents.}}
**{{change|Forward smash has 1 frame more start-up but with 1 frame more duration (frame 20-24 → 21-26), making it no longer hit opponents before he completely thrusts his elbow outward but makes the attack's hitbox linger more, which may surprise Ganondorf's opponents.}}
*[[Up smash]]:
*[[Up smash]]: