Mewtwo (SSBU): Difference between revisions

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(Mewtwo time. Might need some edits because I'm not 100% sure about this)
(I'd say thats a good start, just wanted to change up some of the wording, add some extra info and fix some spelling errors. also, reminder that Pokemon are to use gender-neutral pronouns, as per the note at the top of this section.)
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{{iw|wikipedia|Keiji Fujiwara}}'s portrayal of Mewtwo from ''[[Super Smash Bros. 4]]'' was reused in ''Ultimate''.
{{iw|wikipedia|Keiji Fujiwara}}'s portrayal of Mewtwo from ''[[Super Smash Bros. 4]]'' was reused in ''Ultimate''.


Mewtwo is ranked 63rd out of 82 on the current [[tier list]], placing it in the C+ tier. This is a drastic drop from its 10th out of 54 placement in ''SSB4'', the largest drop for a veteran in the transition from ''SSB4'' to ''Ultimate''. Mewtwo's greatest strengths line in its offensive capabilities with strong normals for racking up damage and combos, such as neutral air, down tilt, grab, [[Shadow Ball]], and more. The aforementioned Shadow Ball is the centerpiece of Mewtwo's gameplan as it applies pressure to opponents by being a strong KO move or a combo tool in its weaker variations. Mewtwo also does not have much trouble securing stocks because he has a multitude of viable KO tools, such as his forward aerial, back aerial, his smash attacks, Shadow Ball, and more. He also has ways to set up into KOs with both [[Confusion]] and [[Disable]], with the former also acting as a reflector, giving him an answer to camping or zoning.
Mewtwo is ranked 63rd out of 82 on the current [[tier list]], placing it in the C+ tier. This is a drastic drop from its 10th out of 54 placement in ''SSB4'', the largest drop for a veteran in the transition from ''SSB4'' to ''Ultimate''. Mewtwo’s greatest strengths lie in its offensive capabilities, being able to rack up large amounts of damage via its strong normals and special moves. Most notably, [[Shadow Ball]] is a strong and versatile projectile that serves as a centerpiece to Mewtwo’s main game plan, allowing it to apply pressure to opponents by being a strong tool for KOing and allowing for combos at its weaker charges. Additionally, Mewtwo has a multitude of viable KO tools which allows it to secure stocks reliably, such as the aforementioned Shadow Ball, forward aerial, back aerial, its powerful kill throws and smash attacks. His other specials have their place in Mewtwo’s game plan as well - [[Confusion]] and [[Disable]] allow Mewtwo to set up into KOs, with the former also acting as a reflector, giving it an answer to camping opponents with projectiles. In addition to being a strong tool for recovery especially when paired with Confusion and its [[double jump]], [[Teleport]] possesses low lag, allowing it to be used as an escape option should Mewtwo find itself in a bad spot.


Despite these strengths, Mewtwo packs some severe, glaring weaknesses, most notably in its weight and size. Mewtwo is tied for the fifth lightest character in the game and he is prone to losing stocks at low percents. Unlike the other characters in his weight class, Mewtwo is easier to hit and combo because of how tall and floaty he is. His infamous tail hurtbox also makes Mewtwo get clipped by a lot of attacks that are not supposed to hit him regularly.
Despite these strengths, Mewtwo packs some severe, glaring weaknesses, most notably in its weight and size. Mewtwo is tied for the fifth lightest character in the game and it is prone to losing stocks at low percents. Unlike the other characters in its weight class, Mewtwo is easier to hit and combo because of how tall and floaty it is, making match ups such as {{SSBU|Fox}} and {{SSBU|Falco}} notoriously difficult for Mewtwo. Its slow double jump and lack of combo breaker moves leads to Mewtwo having a relatively poor disadvantage state (outside of recovery), made worse by its infamous tail hurtbox, making Mewtwo easier to be clipped by a lot of attacks while also adding extra risk to the usage of tail moves.


Overall, Mewtwo is a character that is difficult to be consistent with due to his nature of being a tall lightweight but with the strength and KO power of a heavyweight as well as a strong projectile game of a zoner. Because of all this, his representation in competitive play is among the rarest as it is hard for Mewtwo to make waves and get results in the meta. Prior to his inactivity/retirement, {{Sm|WaDi}} was the main rep for Mewtwo as a co-main to his {{SSBU|R.O.B.}}, with solid results.
Overall, while Mewtwo possesses strong tools and high KO power, as well as a powerful projectile and combo game courtesy of Shadow Ball, it is difficult for it to find consistency due to its nature of being a tall lightweight character. As a result, Mewtwo rarely sees representation in competitive play, however its more dedicated players have allowed it to find some success in the meta. Prior to his inactivity/retirement, {{Sm|WaDi}} was the main rep for Mewtwo as a co-main to his {{SSBU|R.O.B.}}, with solid results. Since then, other players have started performing well with Mewtwo such as {{Sm|Anbil}}, {{Sm|TimPrater}} and {{Sm|Remrin}}.


==How to unlock==
==How to unlock==