List of glitches (SSBM): Difference between revisions

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(created list by adding all the pages in the Glitches (SSBM) category, plus some of the more well-known errors that don't have their own article.)
Tag: Disambiguation links
 
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|[[Invisible ceiling glitch]]||A glitch caused when a character hits an opponent's [[shield]], then becomes airborne before the attack's animation ends, which causes the character to receive no vertical knockback until they return to the ground.
|[[Invisible ceiling glitch]]||A glitch caused when a character hits an opponent's [[shield]], then becomes airborne before the attack's animation ends, which causes the character to receive no vertical knockback until they return to the ground.
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|[[Invisible shine]]||This glitch occurs when the reflection animation of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Reflector]] is canceled out, which causes the character to stand in the move's animation pose without the hexagon appearing on screen. It is performed by entering from a grounded to airborne state, or vice versa, on frame 4 of the move's animation.
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|[[Item pickup glitch]]||A glitch that allows {{SSBM|Mr. Game & Watch}} to pick up items that cannot normally be held, such as [[food]].
|[[Item pickup glitch]]||A glitch that allows {{SSBM|Mr. Game & Watch}} to pick up items that cannot normally be held, such as [[food]].
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|[[Item vanish]]||A glitch performed by grabbing an item right before it disappears, which causes the character to perform the grabbing animation, but no item will be picked up.
|[[Item vanish]]||A glitch performed by grabbing an item right before it disappears, which causes the character to perform the grabbing animation, but no item will be picked up.
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|[[Kamikaze glitch]]||A glitch involving {{SSBM|Mr. Game & Watch}}'s [[Oil Panic]], performed by absorbing three extremely strong projectiles, and then unloading the bucket on a shielding opponent, which causes Mr. Game & Watch to slide extremely quickly across the stage, dealing massive knockback to any opponent he collides with.
|[[Kamikaze glitch]]||An exploit involving {{SSBM|Mr. Game & Watch}}'s [[Oil Panic]], performed by absorbing three extremely strong projectiles, and then unloading the bucket on a shielding opponent, which causes Mr. Game & Watch to slide extremely quickly across the stage, dealing massive knockback to any opponent he collides with.
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|{{Mvsub|Link|SSBM|neutral aerial|poss=y}}||Due to a coding error, the [[hitbox]] of Link's neutral aerial stays out for the move's entire animation, even after Link retracts his leg.
|{{Mvsub|Link|SSBM|neutral aerial|poss=y}}||Due to a coding error, the [[hitbox]] of Link's neutral aerial stays out for the move's entire animation, even after Link retracts his leg.
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|[[Randall]] exploits||On [[Yoshi's Story]], players can walk inside the main platform of the stage, by getting thrown into the stage with precise timing while on the cloud.
|[[Randall]] exploits||On [[Yoshi's Story]], players can walk inside the main platform of the stage, by getting thrown into the stage with precise timing while on the cloud.
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|{{Mvsub|Roy|SSBM|dash attack|poss=y}}||Roy's dash attack lacks a hitbox on his sword for most of the move's animation; the hitbox only appears at the very beginning of the attack, then disappears as Roy swing his sword upwards.
|{{Mvsub|Roy|SSBM|dash attack|poss=y}}||Roy's dash attack lacks a hitbox on his sword for most of the move's animation; the hitbox only appears at the very beginning of the attack, then disappears as Roy swing his sword upwards. This occurs because the animation of Roy's dash attack is reused from {{Mvsub|Marth|SSBM|dash attack|poss=y}} and slightly slowed down, but the move's hitboxes were kept the same.
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|[[Same color glitch]]||A glitch that allows multiple players in versus mode to use the exact same color palette, without being on the same team.
|[[Same color glitch]]||A glitch that allows multiple players in versus mode to use the exact same color palette, without being on the same team.