Cloud (SSBU): Difference between revisions

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|ssdesc=Performs a downwards slash. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, spelling the kanji {{ja|凶|kyō}} (きょう) ("bad luck", "misfortune"). The full attack deals high damage and moderate knockback, making it a superb [[punishing]] option at close range. It is weak against shields, however, as all stages of the attack are slow and punishable if missed.
|ssdesc=Performs a downwards slash. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, spelling the kanji {{ja|凶|kyō}} (きょう) ("bad luck", "misfortune"). The full attack deals high damage and moderate knockback, making it a superb [[punishing]] option at close range. It is weak against shields, however, as all stages of the attack are slow and punishable if missed.


Its Limit Break variant results in Cloud unleashing all five strikes with a single input regardless of whether he hits anything. It also noticeably increases both the damage and KO potential of the move, KOing middleweights at 100% from the center of the stage, while reducing the move's ending lag to such an extent that it becomes nearly impossible to punish without being right behind Cloud as he unleashes the move while also granting intangibility to Cloud's body on startup. Additionally, Limit Cross Slash deals a high amount of [[shield damage]], so much so that the final hit can sometimes break a middleweight's shield, making it risky to be near Cloud during Limit Break. When used in the air, it halts all momentum until the move is finished. It is commonly considered Cloud's most effective Limit Break move due to its abundance of positive traits.
Its Limit Break variant results in Cloud unleashing all five strikes with a single input regardless of whether he hits anything. It also significantly increases both the damage and KO potential of the move, KOing middleweights at 100% from the center of the stage, while reducing the move's ending lag to such an extent that it becomes nearly impossible to punish without being right behind Cloud as he unleashes the move while also granting intangibility to Cloud's body on startup. Additionally, Limit Cross Slash deals a high amount of [[shield damage]], so much so that the final hit can sometimes break a middleweight's shield if used after a forward or back air, making it risky for opponents to hold shield near Cloud during Limit Break. When used in the air, it halts all momentum until the move is finished. It is commonly considered Cloud's most effective Limit Break move due to its abundance of positive traits.
|usname=Climhazzard
|usname=Climhazzard
|usdmg=3% (hit 1), 4% (hits 2-3), 3.5% (landing), 6% (Limit Break hit 1), 7% (Limit Break hit 2)
|usdmg=3% (hit 1), 4% (hits 2-3), 3.5% (landing), 6% (Limit Break hit 1), 7% (Limit Break hit 2)