Brawl-/Character changes: Difference between revisions
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*{{buff|''Fire Spin'': Neutral aerial has additional [[flame]] effects, sweetspot is enlarged, damage and knockback is greater, and speed is increased.}} | *{{buff|''Fire Spin'': Neutral aerial has additional [[flame]] effects, sweetspot is enlarged, damage and knockback is greater, and speed is increased.}} | ||
*{{buff|''Heat Wave'': Forward aerial now only consists of the first hit. This first hit has significantly more damage (4%/3% → 11%/10%), and more range.}} | *{{buff|''Heat Wave'': Forward aerial now only consists of the first hit. This first hit has significantly more damage (4%/3% → 11%/10%), and more range.}} | ||
*{{buff|Back and up aerials are more powerful}} | *{{buff|Back and up aerials are more powerful. Back aerial also now only has the second hit, increasing its reliability.}} | ||
*{{buff|Down aerial deals more shield damage (0 → 16), and can now be buffered into a down smash by executing the move just before landing.}} | *{{buff|Down aerial deals more shield damage (0 → 16), now meteors grounded opponents, and can now be buffered into a down smash by executing the move just before landing.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
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===Special moves=== | ===Special moves=== | ||
*{{buff|Neutral special changed to Blast Burn, which launches a powerful fireball instead of a light flame. Stalls Charizard's vertical momentum the first two times used in the air.}} | *{{buff|Neutral special changed to Blast Burn, which launches a powerful fireball instead of a light flame. Stalls Charizard's vertical momentum the first two times used in the air.}} | ||
*{{buff|[[Rock Smash]] is now Stealth Rock, which is moved to down special. It functions similarly to its original move, but the remaining shards stay out, making it a useful edgeguarding and neutral tool. Additionally, it can be B-Reversed and now interruptible during start-up lag by performing a [[shield]] | *{{buff|[[Rock Smash]] is now Stealth Rock, which is moved to down special. It functions similarly to its original move, but the remaining shards stay out, making it a useful edgeguarding and neutral tool. Additionally, it can be B-Reversed and now interruptible during start-up lag by performing a [[shield]] or a grab.}} | ||
*{{buff|Side special changed to Dragon Rush, which hurls Charizard forward, creating a whirlwind effect around it. Can be used multiple times in the air. Can drag opponents offstage, similarly to the [[Wall of pain]].}} | *{{buff|Side special changed to Dragon Rush, which hurls Charizard forward, creating a whirlwind effect around it. Can be used multiple times in the air. Can drag opponents offstage, similarly to the [[Wall of pain]].}} | ||
*{{buff|When used on the ground, [[Fly]] is a single hit, and can be canceled into any other move in the air before ending, allowing for combos.}} | *{{buff|When used on the ground, [[Fly]] is a single hit, and can be canceled into any other move in the air before ending, allowing for combos.}} |