3D Land: Difference between revisions

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==Stage overview==
==Stage overview==
The stage is a travelling stage that cycles through a castle area, a valley, a downhill area, and a water area, ending in a warp pipe that restarts the cycle. The castle and downhill areas have the players moving horizontally to the right, while the valley and water area have players standing on platforms that move into the background. The [[Block#? Blocks|? Blocks]] spawn items when hit and have a higher than normal chance of spawning a [[Super Leaf]]. When first starting on the stage, players will spawn on four yellow platforms. These platforms will not spawn again on any successive cycles.
The stage is a travelling stage that cycles through four different areas that are composites of different locales from ''Super Mario 3D Land''. While the first and third locations are autoscroll sections (not unlike previous ''Mario'' series stages like [[Rainbow Cruise]] and [[Mushroomy Kingdom]]), the second and fourth place fighters on a floating platform that moves into the background.  
 
The first section is a grassy area with colored blocks, where Princess Peach's Castle can be seen in the background. Fighters come across various [[Brick Blocks]] and [[Block#? Blocks|? Blocks]]; the latter will spawn items when hit (or jumped into from below), and have a higher than normal chance of spawning a [[Super Leaf]]. Donuts Blocks later appear; true to ''Super Mario 3D Land'', they'll fall if a fighter stands on them for too long. From a stationary Pipe, Flip Panels will appear to create a path over a pit (nevertheless, the pit is still covered by a metal grate) After a brief area of rest, the fighters will come across one last set of Donut Blocks before a large metallic grate platform (similar to the one below the Flip Panels). Fighters must jump on the platform before in flies into the sky; a Note Block under the platform can assist them should they wind up underneath the platform.
 
After passing upward through some clouds, the platform arrives in the second section: a valley area with with stone blocks protruding from the cliffs. The fighters must move to a set of four smaller platforms (clockwise from the top: yellow, red, green, blue) before the metallic platform from below sinks back into the blast zone. From here, the set of platforms move into the background, towards a group of gray mountains. Along the way, stone blocks will protrude from three differently colored holes (blue, green, yellow), hitting the respectively-colored platform and slightly rotating them. As there is no red hole, the red platform will always remain in position. Only two stone blocks will come out per cycle. The platforms then reach the end of the valley, when they suddenly sink through the same clouds from before.
 
The fighters are taken to the third section: another grassy area, this time a downhill and noticeably near the coastline with abundant trees and a mountain. As the fighters move down the hill, they'll come across another yellow platform, followed by a pair of Rotating Blocks where the hill ends. Two sets of Warp Pipes (five in the first, three in the second) are encountered; the first and last pipes of the first set will raise and lower. At the end of the section are three platforms (in ''for 3DS'', they resemble Switchboards, albeit without arrows, while in ''Ultimate'' they are given new designs completely) that the fighters must jump on before they quickly hop down.
 
The three platforms land on three different colored rails, as they move once again into the background of the final section: an ocean area with a double rainbow and Skewers in the water. An island with a lone Warp Pipe can be seen in the distance. The rails intertwine around each other, causing the platforms to move in kind. While most of the Skewers remain spinning in the background, a single Skewer will strike one of the platforms, breaking half of it and dealing 22% to any fighter hit. Soon after, the platforms speed up until they fly high in the air and land in the aforementioned Warp Pipe; seconds later, the platforms reappear in the grassy area with Peach's Castle, sink into the ground, and the cycle is restarted.
 
When first starting on the stage, players will spawn on four yellow platforms. These platforms will not spawn again on any successive cycles.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===