3D Land: Difference between revisions

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The rotating block area comes from [[supermariowiki:World 4-3 (Super Mario 3D Land)|World 4-3]], [[supermariowiki:Special 3-2|Special 3-2]], and [[supermariowiki:Special 6-4 |Special 6-4]]. While rotating block platforms originate from [[supermariowiki:World 1-5 (New Super Mario Bros. Wii)|World 1-5]] and [[supermariowiki:World 3-5 (New Super Mario Bros. Wii)|World 3-5]] of ''[[supermariowiki:New Super Mario Bros. Wii|New Super Mario Bros. Wii]]'', the design of the blocks originate from ''Super Mario 3D Land''. In the levels that feature the rotating blocks, the level takes place in the sky above clouds, but in this stage, they're closer to the ground.
The rotating block area comes from [[supermariowiki:World 4-3 (Super Mario 3D Land)|World 4-3]], [[supermariowiki:Special 3-2|Special 3-2]], and [[supermariowiki:Special 6-4 |Special 6-4]]. While rotating block platforms originate from [[supermariowiki:World 1-5 (New Super Mario Bros. Wii)|World 1-5]] and [[supermariowiki:World 3-5 (New Super Mario Bros. Wii)|World 3-5]] of ''[[supermariowiki:New Super Mario Bros. Wii|New Super Mario Bros. Wii]]'', the design of the blocks originate from ''Super Mario 3D Land''. In the levels that feature the rotating blocks, the level takes place in the sky above clouds, but in this stage, they're closer to the ground.


After that, various pipes can be seen, and some of them extend and retract, proving fighters higher ground. The extending pipes, despite debuting in ''{{s|mariowiki|Super Mario World}}'', never appear in ''Super Mario 3D Land''.
After that, various pipes can be seen, and some of them extend and retract, proving fighters higher ground. The extending pipes, despite debuting in ''{{s|mariowiki|Super Mario World}}'', never appear in ''Super Mario 3D Land'', though they may be based off of the action of Warp Pipes appearing from the ground for the player to enter (such as in Mario and Luigi's on-screen appearance), which dates back to titles such as ''Super Mario Galaxy''.


The water area originates from a few different levels. The idea of players on moving platforms come from [[supermariowiki:World 1-4 (Super Mario 3D Land)|World 1-4]], but the background and scenery of the stage mostly resemble [[supermariowiki:World 6-1 (Super Mario 3D Land)|World 6-1]]. The design of the moving platform; however, is different from ''Super Mario 3D Land'' as the moving platforms in the game are moved by the player standing on a side of the platform featuring arrows. The platform would then move in that direction by the two wheels on the sides along rails. The platforms in this stage do not feature the arrows and the wheels, and its movement on the rail is not based on the player, but instead moves automatically. This area of the stage also features the [[supermariowiki:Skewer (obstacle)|Skewer]] stage hazards, spiked pillars that lunge in the direction they are pointing. Skewers first appear in ''[[Super Mario World]]'', and have returned in recent ''Mario'' games. In ''Super Mario 3D Land'', Skewers appear in neither World 1-4 nor 6-1, but rather only in certain Airship levels, like [[supermariowiki:World 3-Airship (Super Mario 3D Land)|World 3-Airship]] and [[supermariowiki:World 6-Airship (Super Mario 3D Land)|World 6-Airship]]. The design of the Skewers has been retained. In this stage, Skewers lunge upward from the water below, breaking any platforms above them, and they deal 22% damage to fighters. Possibly due to causing lag, Skewers will not appear in online play/in [[For Fun]] mode.
The water area originates from a few different levels. The idea of players on moving platforms come from [[supermariowiki:World 1-4 (Super Mario 3D Land)|World 1-4]], but the background and scenery of the stage mostly resemble [[supermariowiki:World 6-1 (Super Mario 3D Land)|World 6-1]]. The design of the moving platform; however, is different from ''Super Mario 3D Land'' as the moving platforms in the game are moved by the player standing on a side of the platform featuring arrows. The platform would then move in that direction by the two wheels on the sides along rails. The platforms in this stage do not feature the arrows and the wheels, and its movement on the rail is not based on the player, but instead moves automatically. This area of the stage also features the [[supermariowiki:Skewer (obstacle)|Skewer]] stage hazards, spiked pillars that lunge in the direction they are pointing. Skewers first appear in ''[[Super Mario World]]'', and have returned in recent ''Mario'' games. In ''Super Mario 3D Land'', Skewers appear in neither World 1-4 nor 6-1, but rather only in certain Airship levels, like [[supermariowiki:World 3-Airship (Super Mario 3D Land)|World 3-Airship]] and [[supermariowiki:World 6-Airship (Super Mario 3D Land)|World 6-Airship]]. The design of the Skewers has been retained. In this stage, Skewers lunge upward from the water below, breaking any platforms above them, and they deal 22% damage to fighters. Possibly due to causing lag, Skewers will not appear in online play/in [[For Fun]] mode.