Master Hand glitch: Difference between revisions

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(Undid edit by 49.185.96.9: It doesn't make sense for Crazy Hand to be in a lower slot. According to TCRF (https://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu#Boss_Controls) it needs to be slot 4 for CH and this video (https://www.youtube.com/watch?v=cfNoiT_j8_U) shows CH in a higher slot)
Tag: Undo
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===Explanation===
===Explanation===
Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. In this situation, [[Master Hand]]'s ID number is 1A, and [[NONE]]'s ID number is 21. When the player enters the character selection screen, it will default to loading each character's ID number as 1A. However, if the player hovers the character slots and generates a player chip, the character ID number will be changed to 21. This is most likely the explanation behind why the game may occasionally crash when this glitch is attempted. In order for the game to re-register that the character ID number is 1A ([[Master Hand]]) instead of 21 ([[NONE]]), the player must either 1. enter and exit the name entry screen while the chip for the intended [[Master Hand]] player is being held by the player's hand, or 2. exit then reenter the character selection screen. So if this glitch is performed and then crashes the game upon entering a match, it is most likely because the chip of the [[Master Hand]] player was created and changed the player's character ID number to 21. Also, the reason a controller must be in socket 3 is because in Classic mode (or event match 50), Master Hand is always character 3; character one is the player, and character two is reserved for Crazy Hand.
Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. In this situation, [[Master Hand]]'s ID number is 1A, and [[NONE]]'s ID number is 21. When the player enters the character selection screen, it will default to loading each character's ID number as 1A. However, if the player hovers the character slots and generates a player chip, the character ID number will be changed to 21. This is most likely the explanation behind why the game may occasionally crash when this glitch is attempted. In order for the game to re-register that the character ID number is 1A ([[Master Hand]]) instead of 21 ([[NONE]]), the player must either 1. enter and exit the name entry screen while the chip for the intended [[Master Hand]] player is being held by the player's hand, or 2. exit then reenter the character selection screen. So if this glitch is performed and then crashes the game upon entering a match, it is most likely because the chip of the [[Master Hand]] player was created and changed the player's character ID number to 21. Also, the reason a controller must be in socket 3 is because in Classic mode (or event match 50), Master Hand is always character 3; character one is the player, and character four is reserved for Crazy Hand.


==Application==
==Application==