Shield: Difference between revisions

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==General properties==
==General properties==
Shielding can only be done on the ground; pressing a shield button in midair produces an [[air dodge]] instead, or has no effect in the original ''[[Super Smash Bros.]]'' Shields cannot be held indefinitely; they shrink as time passes and attacks are blocked, and break when held for too long, [[Shield jump|popping the user up]] and knocking them down on the ground before [[stun]]ning them. Otherwise, they recharge when not in use.
Shielding can only be done on the ground; pressing a shield button in midair produces an [[air dodge]] instead, or has no effect in the original ''[[Super Smash Bros.]]'' Shields cannot be held indefinitely. Because they shrink as time passes and attacks are blocked, and break when held for too long, [[Shield jump|popping the user up]] and knocking them down on the ground before [[stun]]ning them. Otherwise, they recharge when not in use.


[[File:SSBUWebsiteMiiFighter6.jpg|thumb|300px|{{SSBU|Mii Fighter}}s shielding in ''Ultimate'', showing the different shield colors per player.]]
[[File:SSBUWebsiteMiiFighter6.jpg|thumb|300px|{{SSBU|Mii Fighter}}s shielding in ''Ultimate'', showing the different shield colors per player.]]