List of spirits (Kid Icarus series): Difference between revisions

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|{{SSBUMusicLink|Kid Icarus|Underworld}}
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pit and the Centurion are both angelic soldiers working under Palutena.
*The Tiny Pit Team represents the Centurions, a army of angelic soldiers who serve Palutena's Army.
*The Tiny Pit Team references how the Centurions make up Palutena's Army.
*The stage and music track represent the Centurio's debut in ''Kid Icarus''.
*The stage and music represent the Centurions' debut in ''Kid Icarus''.
*Pit's favored [[Palutena Bow]] in the air references the Centurions' ability to use archery attacks while flying in midair.
*Pit's favored [[Palutena Bow]] in the air references the Centurions' ability to shoot their bows while flying.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Centurions' loyalty to Palutena and Pit.
*This spirit's Support type references the Centurions' loyalty to Palutena and Pit.
*This spirit's Staff Equipped ability references the Centurion's proficiency with their weapons.
*This spirit's Staff Equipped ability references the Centurion's ability to shoot from their bows and arrows.
*In World of Light, the Centurions' spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
*In World of Light, the Centurion spirit is located in the eastern cloud area in the Light Realm, similar to the stage's cloudy setting.
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|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pit is able to wield the Three Sacred Treasures in the ''Kid Icarus'' series.
*Pit's yellow costume references the golden armor worn by Pit while using the Three Sacred Treasures in the ''Kid Icarus'' series.
*The stage represents Palutena's Temple, the location where Pit (while wielding the Three Sacred Treasures) battled Medusa in the original ''Kid Icarus''.
*The stage represents Palutena's Temple, the location of Medusa's final boss battle in ''Kid Icarus'' where Pit battles her while using the Three Sacred Treasures.
*The music references Chapter 8 of ''Kid Icarus: Uprising'', where the Three Sacred Treasures must be retrieved from a group of Space Pirates.
*The music track represents the musical theme of the eighth chapter of ''Kid Icarus: Uprising'', where the Three Sacred Treasures are stolen by Space Pirates and must be retrieved.
*Pit's frequent [[Palutena Bow]] reference one of the Three Sacred Treasures: the Arrow of Light.
*The battle conditions reference the abilities of the Three Sacred Treasures used as Pit's special moves in the ''Super Smash Bros.'' series, with the Reflect Pit's frequent [[Guardian Orbitars]] referencing the reflective and defensive properties of the [[Mirror Shield]], and his frequent [[Palutena Bow]] representing the Arrow of Light.
*Pit starting off with a [[Franklin Badge]] and frequent use of [[Guardian Orbitars]] reference the defensive and reflective capabilities of the [[Mirror Shield]].
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the balanced stats of each of the Three Sacred Treasures.
*This spirit's Neutral type references the balanced stats of each of the Three Sacred Treasures.
*This spirit's Shooting Items Power ↑ ability references how the Arrows of Light are the strongest form of Pit's bow attacks.
*This spirit's Shooting Items Power ↑ ability references how the Arrows of Light are the strongest form of Pit's bow attacks in ''Kid Icarus''.
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|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
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*Palutena and Medusa are both opposing goddesses in the ''Kid Icarus'' series.
*The pink Giant Palutena represents Medusa, the large Goddess of Darkness who wears a pink dress in ''Kid Icarus''.
*The Giant Palutena references how Medusa is often seen in her immense size in the ''Kid Icarus'' series.
*The stage and music track represents the Underworld Castle, the location of Medusa's final boss battle in ''Kid Icarus: Uprising'' which features a castle-like setting and dark storm clouds.
*The stage references the Underworld, the location of Medusa's final boss battle in ''Kid Icarus: Uprising''.
*The High Gravity hazard is used as a countermeasure against characters specializing in airborne attacks, referencing the countermeasures used during Medusa's boss battle in ''Kid Icarus: Uprising''.
*The music references Medusa's status as a boss in the ''Kid Icarus'' series.
*The Slow Super Armor battle condition references how Medusa is often stationary and remains immobile during her boss battles.
*The High Gravity hazard is used as a countermeasure against characters specializing in airborne attacks, referencing how Pit uses [[Power of Flight]] to battle Medusa while airborne.
*The Slow Super Armor battle condition references how Medusa is mostly immobile during her boss battles.  
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|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The giant dog of Duck Hunt and Twinbellows are both giant dog characters.
*The tan Giant Dog of Duck Hunt and Curry-Filled rule represents Twinbellows, a giant two-headed canine who uses fire-based attacks, including the ability to breathe fire.
*The stage's cloudy background references the background used in Twinbellows' boss battle in ''Kid Icarus: Uprising''.
*The stage and music track represent the coliseum, the location of Twinbellows' boss battle in the first chapter of ''Kid Icarus: Uprising'' which features a dark, cloudy background.
*The music references how Twinbellows is the first boss battled in ''Kid Icarus: Uprising''.
*The Curry-Filled rule references how Twinbellows attacks by breathing fire at the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Mouthful of Curry ability further references Twinbellows' ability to breathe fire.
*This spirit's Attack type and Mouthful of Curry ability references Twinbellows' usage of fire-based attacks, including his fire-breathing attack.
*In World of Light, the Molten Fortress map where Twinbellows' spirit is located is occupied by fire-based spirits, referencing Twinbellows' association with fire.
*In World of Light, the Twinbellows spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing Twinbellows' association with fire.
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|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ridley and Hewdraw are both draconian enemies.
*The red, blue, and purple Ridleys' favored [[Plasma Breath]] each represent the red, blue, and purple heads of Hewdraw, a draconian enemy who attacks by breathing fireballs.
*The purple, blue, and red Ridleys represent Hewdraws' three different heads.
*The stage and music track represents Skyworld, the main setting of the third chapter of ''Kid Icarus: Uprising'' which features Hewdraw's first boss battle.
*The stage references the cloudy sky in Chapter 3 of ''Kid Icarus: Uprising'', the location of Hewdraw's first encounter.
*The music references Hewdraw's boss battle in ''Kid Icarus: Uprising''.
*Ridley's favored [[Plasma Breath]] references how Hewdraw attacks by breathing fireballs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references Hewdraw's ability to fly.
*This spirit's Jump ↑ ability references Hewdraw's ability to fly.
*In World of Light, Hewdraw's spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
*In World of Light, the Hewdraw spirit is located in the eastern cloud area in the Light Realm, similar to the stage's cloudy setting.
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|•Join forces with a CPU ally<br>•Bob-ombs will rain from the sky after a little while<br>•Explosion attacks aren't as effective against the enemy
|•Join forces with a CPU ally<br>•Bob-ombs will rain from the sky after a little while<br>•Explosion attacks aren't as effective against the enemy
|{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|'''Spirit Battle inspiration:'''
|
*Wendy and Pandora are both female villains obsessed with glamour.
*Wendy's Koopa Clown Car represents Pandora, a bubble-like spirit with a vague design of a face, while Wendy herself represents Amazon Pandora, a female antagonist who is obsessed with glamour.
*The Dark Pit ally references how Dark Pit turns against Pandora in Chapter 5 of ''Kid Icarus: Uprising''.
*The Dark Pit ally references the fifth chapter of ''Kid Icarus: Uprising'' where Pandora creates Dark Pit by tricking Pit into attacking the Mirror of Truth, only for Dark Pit to turn against her by teaming up with Pit and defeating her in her first boss battle.
*The stage references the Rewind Spring, the location of Pandora's second boss battle in Chapter 22.
*The stage represents the Rewind Spring, the location of Pandora's second boss battle in the twenty-second chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme.
*The music references how Dark Pit was created by Pandora, by tricking Pit into attacking the Mirror of Truth.
*The Bob-omb Festival rule references the bombs summoned by Pandora to attack the player during her boss battles in ''Kid Icarus: Uprising'', which can be countered by throwing the bombs back at her.
*The Bob-omb Festival rule references how Pandora attacks by throwing bombs at the player.
----'''Other trivia:'''
*This spirit's Grab type references how the player can counterattack by throwing the bombs back at Pandora.
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|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool and Thanatos are both big-bellied villains,
*The brown King K. Rool represents Thanatos, a big-bellied villain with a pale brown color scheme.
*The stage references the Seafloor Palace, the location of Thanatos' boss battle in Chapter 7 of ''Kid Icarus: Uprising''.
*The stage represents the throne room of the Seafloor Palace, the location of Thanatos' boss battle in the seventh chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme.
*The Giant and Tiny rules reference Thanatos's shapeshifting abilities during his boss battle.
*The Giant and Tiny rules reference Thanatos's shapeshifting abilities during his boss battle where he can transform into a giant foot, or appear tiny after popping out of a Thanatos nesting doll.
**The Giant rule references Thanatos' ability to turn into a giant foot.
**The Tiny rule references Thanatos' ability to appear tiny after popping out of a Thanatos nesting doll.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Thanatos' high resilience, which prevents him from being destroyed under normal circumstances.
*This spirit's Shield type references Thanatos' high resilience, which prevents him from being destroyed under normal circumstances.
*In World of Light, Thanatos' spirit is located on Dharkon's side on The Final Battle map while Magnus is featured across from him on Galeem's side, referencing their affiliation with Pit, with Thanatos being an enemy.
*In World of Light, the Thanatos spirit is located on Dharkon's side of The Final Battle map while the Magnus spirit is featured across from him on Galeem's side, referencing how both characters are affiliated with Pit with opposing roles, with Thanatos serving as Pit's enemy.
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|{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}
|{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}
|
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*The Giant Ganondorf and Hades are both giant main antagonists of their respective game debuts.
*The purple Giant Ganondorf represents Hades, the large cape-wearing main antagonist of ''Kid Icarus: Uprising'' with a purple color scheme.
*The stage's background features sequences of the background traveling from light to darkness, similar to the background during Hades' final boss battle in ''Kid Icarus: Uprising''.
*The stage's background features sequences of the background traveling from light to darkness, referencing the boss battle against Hades in ''Kid Icarus: Uprising'' which features a moving background while traveling from the dark Underworld to the lighter Overworld.
*The music references Hades' first appearance in Chapter 9 of ''Kid Icarus: Uprising''.
*The music represents Hades' musical theme in ''Kid Icarus: Uprising'' which first plays during his first appearance at the end of the ninth chapter during false credits after defeating Medusa, and once again during his final boss battle.
*The X Bomb items references the second phase of the final battle where Hades' final form (this spirit's enhanced form) uses lasers and turrets on his body to attack Pit.
*Ganondorf starting off with 30% damage, the X Bomb items, and Attack Power ↑ rule reference the later phases of Hades' boss battle where he becomes injured by Pit's Great Sacred Treasure, but transforms into his final form, which uses powerful physical attacks and face-like lasers on his body to shoot lasers at Pit.
*The Attack Power ↑ rule and battle conditions reference Hades' raw power, which he uses in his physical attacks.
*Ganondorf moves slower than usual, referencing how Hades hardly moves during his boss battles.
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|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}
|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}
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*Wario's nose greatly resembles Specknose
*Wario's nose and mustache represents Specknose, a common enemy in ''Kid Icarus'' which takes the appearance of a big nose and a crooked mustache.
*The number of Warios references how the Specknose appears in hordes in the original ''Kid Icarus''.
*The stage represents the Specknose's appearance as an enemy in ''Kid Icarus: Uprising'', while the music track represents Specknose's debut as an enemy in ''Kid Icarus''.
*The stage references the Specknose's appearance in ''Kid Icarus: Uprising''.
*The music references the Specknose's debut in the original ''Kid Icarus''.
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|{{SSBUMusicLink|Kid Icarus|Underworld}}
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ganondorf and the Reaper & Reapettes are both red-haired antagonists.
*The purple Ganondorf represents the purple robe-wearing Reaper, while the green Tiny Ganondorfs represent the smaller, green robe-wearing Reapettes.
*The purple Ganondorf represents the Reaper while the green Tiny Ganondorf minions represent the Reapettes.
*The stage and music track represents the Reaper's Fortress, the ravine-like fortress setting of the sixth chapter of ''Kid Icarus: Uprising'' which serves as a gateway to the Underworld.
*The stage references the Reaper Fortress where the Reaper and Reapettes are featured in Chapter 6 of ''Kid Icarus: Uprising''.
*The battle conditions reference the Reaper's abilities in the ''Kid Icarus'' series, which include spawning Reapettes and quickly chasing after Pit after being caught in the Reaper's "line of sight".
*The music references the Reaper & Reapette's status as enemies from the Underworld in the ''Kid Icarus'' series.
*The Ganondorfs starting off with a [[Death's Scythe]] reference the Reaper and Reapettes' scythes, fitting their standard "Grim Reaper" stereotypical design.
*The Impact Run battle condition references the Reaper's ability to attack by dashing into the player.
*The third battle condition references the Reaper's ability to spawn Reapettes.
*The Ganondorfs starting off with a [[Death's Scythe]] references the scythes the Reaper and Reapettes wield.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Reaper & Reapette spirit is located in the Dracula's Castle map, referencing Death, a recurring enemy in the ''Castlevania'' series.
*This spirit's Side Special ↑ ability further references the Reaper's dashing and bladed weapon attacks, both of which serve as a player's side special in the ''Super Smash Bros.'' series.
*In World of Light, the Reaper & Reapette spirit is located in the Dracula's Castle map in the Dark Realm, referencing Death, a recurring enemy based on the Grim Reaper in the ''Castlevania'' series similar to the Reaper & Reapette. Coincidentally, the Death spirit is one of the required cores needed to summon Reaper & Reapette.
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|•You have reduced defense after a little while<br>•You have reduced attack power after a little while
|•You have reduced defense after a little while<br>•You have reduced attack power after a little while
|{{SSBUMusicLink|Kid Icarus|Overworld}}
|{{SSBUMusicLink|Kid Icarus|Overworld}}
|
|'''Spirit Battle inspiration:'''
*Dark Pit and the Eggplant Wizard are both enemies in ''Kid Icarus: Uprising''.
*Dark Pit's purple costume is based on the Eggplant Wizard, a purple enemy in the ''Kid Icarus'' series.
*The stage references the Eggplant Wizard's appearance in ''Kid Icarus: Uprising''.
*The stage references the Eggplant Wizard's appearance as an enemy in ''Kid Icarus: Uprising'', while the music track represents the Eggplant Wizard's debut as an enemy in ''Kid Icarus''.
*The music references the Eggplant Wizard's debut in ''Kid Icarus''.
*The Food item and the Attack Power ↓ and Defense ↓ rules reference the Eggplant Wizard's ability to transform Pit into an eggplant, which prevents him from attacking and renders him helpless.
*The Food item references the Eggplant Wizard's ability to turn Pit into an eggplant.
----'''Other trivia:'''
*The Attack Power ↓ and Defense ↓ rules reference how the Eggplant Wizard turning Pit into an eggplant prevents him from attacking and renders him helpless.
*This spirit's KOs Heal Damage ability further references the Eggplant Wizard's ability to transform Pit into an eggplant, which can be removed by visiting the fortress hospital in ''Kid Icarus''.
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|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}
|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pseudo-Palutena is the false doppelganger of Palutena.
*The purple Palutena and the Ditto Poké Ball Pokémon's transformation represents Pseudo-Palutena, the false doppelganger of Palutena with a purple color scheme.
*The stage references the castle room where the Pseudo-Palutena boss fight takes place in Chapter 24 of ''Kid Icarus: Uprising''.
*The stage and music track represents the castle room in the twenty-fourth chapter of ''Kid Icarus: Uprising'' whose moveset is similar to Palutena's during her boss battle in the twentieth chapter.
*The music references how Pseudo-Palutena's moveset is similar to Palutena's moveset during her boss battle in Chapter 20 of ''Kid Icarus: Uprising''.
*The Ditto Poké Ball Pokémon transforms into a purple Palutena, referencing how Pseudo-Palenta's design is basically a purple-skinned Palutena.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability references how Pseudo-Palutena takes Palutena's form during her boss battle until her true appearance is revealed during the second phase.
*This spirit's Transformation Duration ↑ ability references how Pseudo-Palutena takes Palutena's form during her boss battle until her true appearance is revealed during the second phase.
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|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Viridi, the Goddess of Nature.
*The Mii Swordfighter's costume represents Viridi, the Goddess of Nature, who is featured as a background character.
*The Giant Kirby minion represents {{s|icaruspedia|Cragalanche}}, Viridi's giant rock minion.
*The white Giant Kirby's favored [[Stone]] represents {{s|icaruspedia|Cragalanche}}, Viridi's giant rock minion who uses ground slam attacks during its boss battle.
*The stage features Viridi as a background character.
*The stage, music track, and timed battle condition represent Viridi's first appearance in the eleventh chapter of ''Kid Icarus: Uprising'' where, after the first fifty-five seconds of starting the chapter, she drops a {{s|icaruspedia|Reset Bomb}} on the clashing human armies.
*The stage and music represent Chapter 11 of ''Kid Icarus: Uprising'' where Viridi drops a {{s|icaruspedia|Reset Bomb}} on the clashing human armies.
*The timed battle condition references how Pit must prevent Viridi from detonating another one of her Reset Bombs.
*Kirby's frequent [[Stone]] references Cragalanche's rocky exterior and ground slam attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Viridi's role in aiding Pit in later chapters of ''Kid Icarus: Uprising''.
*This spirit's Support type references Viridi's role in ''Kid Icarus: Uprising'' by aiding Pit and Dark Pit in their quest to defeat the Underworld Army.
*This spirit's Attack type references Viridi's attack on humanity.
*This spirit's Attack type and Metal Killer ability reference Viridi's attack on humanity for destroying nature.
*This spirit's Metal Killer ability references Viridi's goals to destroy humanity for destroying nature.
*In World of Light, the Viridi spirit is located in the shrouded forest area in the Light Realm, referencing Viridi's association with nature.
*Viridi, Kirby, and the Mii Swordfighter's Voice Type 6 all share the same Japanese voice actress, Makiko Ōmoto.
*Viridi, Kirby, and the Mii Swordfighter's Voice Type 6 all share the same Japanese voice actress, Makiko Ōmoto.
*In World of Light, the Viridi spirit is located in the Poison Woods section, referencing Viridi's association with nature and the Reset Bomb Depot's forest setting.
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|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Super Scope<br>•Defeat an army of fighters
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Super Scope<br>•Defeat an army of fighters
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|'''Spirit Battle inspiration:'''
|
*Pac-Man represents the Lurchthorn's spherical sections.
*The Pac-Man Team starting off with a Super Scope represent the six spherical sections on Lurchthirn's body, which can launch energy sphere projectiles at Pit.
*The total number of six fighters references the number of spheres on Lurchthorn's body.
*The stage's layout and music track  represent the Lurchthorns' appearance as an enemy in the eleventh chapter of ''Kid Icarus: Uprising'', which features Lurchthorns as a stage hazard.
*The stage features Lurchthorns as a stage hazard.
*The stage's forest layout and music represent the Lurchthorns' appearance as an enemy in Chapter 11 of ''Kid Icarus: Uprising''.
*The Pac-Man Team starting off with a Super Scope references how Lurhthorn attacks by projecting energy spheres at Pit.
----'''Other trivia:'''
*This spirit's Shield type references the Lurchthorn's role of defending the Reset Bomb Depot from Pit.
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|{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}
|{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ike and Magnus are both mercenaries experienced with a large blade.
*The black Ike represents Magnus, a muscular mercenary wearing a black outfit who uses a large blade.
*The stage and music references Dark Lord Gaol's castle, which first features Magnus in Chapter 2 of ''Kid Icarus: Uprising''.
*The stage and music track represents the town in the eighteenth chapter of ''Kid Icarus: Uprising'' which features Magnus as a playable character.
*The Slow Super Armor battle condition references Magnus' slow mobility, which is made up for by his raw power.
*The battle conditions reference Magnus' slow mobility, which is made up for by his raw power in his swordplay, which can defeat multiple enemies with minimal effort.
*The battle conditions reference Magnus' strength in his swordplay, able to defeat multiple enemies with minimal effort.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Magnus is considered the mightiest human in ''Kid Icarus: Uprising''.
*This spirit's Attack type and Sword Attack ↑ ability further references Magnus' strength in his swordplay, which can easily defeat multiple enemies with minimal effort.
*This spirit's Sword Attack ↑ ability further references Magnus' proficiency with his sword.
*In World of Light, the Magnus spirit is located on Galeem's side of The Final Battle map while the Thanatos spirit is featured across from him on Dharkon's side, referencing how both characters are affiliated with Pit with opposing roles, with Magnus serving as Pit's ally.
*In World of Light, Magnus's spirit is located on Galeem's side on The Final Battle map while Thanatos is featured across from him on Dharkon's side, referencing their affiliation with Pit, with Magnus being an ally.
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|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
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*King Dedede and Dyntos are both characters who wield a large hammer.
*The grey King Dedede represents Dyntos, a monochromatic character who wields a large hammer.
*The stage references Dyntos' status as a god in his appearance in ''Kid Icarus: Uprising''.
*The stage and music track represent Dyntos' debut in ''Kid Icarus: Uprising''.
*The music references Dyntos' appearance in ''Kid Icarus: Uprising''.
*The battle condition references Dyntos' status the God of Forge, who can create and wield weapons, which includes blades, clubs, and explosive cannons.
*The battle condition references how Dyntos is the God of Forge, who can create and wield weapons.
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|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero Suit Samus's blue shorts reveal Samus's legs, referencing the Mimicutie's feminine bare legs.
*Zero Suit Samus's blue shorts costume reveal Samus's legs, referencing the Mimicutie's feminine bare legs.
*The stage references the Temple of Light map in World of Light where the Mimicutie spirit is located.
*The music track represents the musical theme of the eight chapter of ''Kid Icarus: Uprising'', which features Mimicuties appear as an enemy.
*The music references Chapter 8 of ''Kid Icarus: Uprising'', where Mimicuties appear as an enemy.
*The Item Tidal Wave rule references the items the Mimicutie spawns after they're defeated.
*The Item Tidal Wave rule references the items the Mimicutie spawns after they're defeated.
*Zero Suit Samus' favored side smash and battle conditions reference how Mimicutie attacks by using swift kick attacks.
*Zero Suit Samus' favored side smash attacks and battle conditions reference the Mimicutie's usage of swift kicking attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references Mimicutie's ability to use swift kick attacks.
*This spirit's Foot Attack ↑ ability further references Mimicutie's usage of swift kick attacks.
*In World of Light, the Mimicutie spirit battle is located in the Treasure Chest in the Temple of Light, referencing the Mimicutie's status as a Mimic-type enemy, capable of luring in the player by appearing as regular treasure chests.
*In World of Light, the Mimicutie spirit battle is located in the Treasure Chest in the Temple of Light map in the Light Realm, referencing how the Mimicutie is based on a mimic, an enemy monster that takes on the form of a treasure chest in fantasy role-playing games.
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