List of spirits (Mega Man series): Difference between revisions
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*The Mega Man minion references how Mega Man is the "big brother" of Roll. | *The Mega Man minion references how Mega Man is the "big brother" of Roll. | ||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
*The Autoheal battle condition references one of Roll's Super Moves in Tatsunoko vs. Capcom, which allows her to heal herself. | *The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references | *This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series. | ||
*This spirit's Autoheal ability further references Roll's ability to craft healing items for Mega Man. | *This spirit's Autoheal ability further references Roll's ability to craft healing items for Mega Man. | ||
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*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''. | *R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references | *This spirit's Support type references Auto's role in aiding Mega Man in the ''Mega Man'' series. | ||
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton. | *In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton. | ||
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|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | |'''Spirit Battle trivia:''' | ||
*The two Captain Falcons reference Duo and his evil counterpart in ''Mega Man 8''. | *The two Captain Falcons reference Duo and his evil counterpart in ''Mega Man 8''. | ||
*Captain Falcon's favored [[Falcon Punch]] | *Captain Falcon's favored [[Falcon Punch]] references Duo's energy-infused punch with his large left hand. | ||
----'''Other trivia:''' | |||
*This spirit's Fist Attack ↑ ability references Duo's ability to use a powerful energy-infused punch. | |||
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*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles. | *Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references the defensive effects of Skull Man's Skull Barrier. | |||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | *In World of Light, the Skull Man spirit is located in the Dracula's Castle map, referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | ||
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