Isaac: Difference between revisions

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==Origin==
==Origin==
[[File:Golden Sun Move.png|left|thumb|175px|Isaac using Move in ''Golden Sun''.]]
[[File:Golden Sun Move.png|left|thumb|175px|Isaac using Move in ''Golden Sun''.]]
{{s|goldensununiverse|Isaac}} originally appeared in ''{{s|goldensununiverse|Golden Sun}}'', an RPG-style game for the GBA. The game focused on Isaac and friends' quest to retrieve the four elemental stars and stop the return of Alchemy, following their theft by the games' first two antagonists, Saturos and Menardi. Isaac is the main playable character in the game, and he is one of the four playable characters capable of wielding Psynergy, a form of mind power. Isaac is a Venus Adept, meaning he can manipulate Earth and plants. As the game progresses, Isaac and friends gain access to a wider variety of Psynergy necessary to progress through the game.
{{s|goldensununiverse|Isaac}} originally appeared in ''{{s|goldensununiverse|Golden Sun}}'', an RPG-style game for the GBA. The game focused on Isaac and his friends quest to retrieve the four elemental stars and stop the return of Alchemy, following their theft by the games' first two antagonists, Saturos and Menardi. Isaac is the main playable character in the game, and he is one of the four playable characters capable of wielding Psynergy, a form of mind power. Isaac is a Venus Adept, meaning he can manipulate Earth and plants. As the game progresses, Isaac and friends gain access to a wider variety of Psynergy necessary to progress through the game.


Isaac returns in the game's sequel, ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'', but instead appears as one of eight party members led by the game's protagonist, {{s|goldensununiverse|Felix}}. This game explains the story from Felix's point of view, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game.
Isaac returns in the game's sequel, ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'', but instead appears as one of the eight party members led by the game's protagonist, {{s|goldensununiverse|Felix}}. This game explains the story from Felix's point of view, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game.


He also briefly appears in the most recent game in the series, ''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}'', this time as the father of the main character, {{s|goldensununiverse|Matthew}}. While he joins Matthew's party at the beginning of the game, he is not seen for the rest of the game's plot.
He also briefly appears in the most recent game in the series, ''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}'', this time as the father of the main character, {{s|goldensununiverse|Matthew}}. While he joins Matthew's party at the beginning of the game, he is not seen for the rest of the game's plot.


The Psynergy that Isaac uses in ''Brawl'' is called {{s|goldensununiverse|Move}}. It is a Utility Psynergy - that is, it cannot be used in battle, and it is acquired virtually at the start of the game. "Move" is used primarily to move heavy objects to solve puzzles. The use in ''Brawl'' is somewhat different; while it does move obstacles, it simply pushes them away in order to achieve a wide variety of different ends.
The Psynergy that Isaac uses in ''Brawl'' is called {{s|goldensununiverse|Move}}. It is a Utility Psynergy (that is, it cannot be used in battle, and it is obtained virtually at the start of the game). "Move" is used primarily to move heavy objects to solve puzzles. The use in ''Brawl'' is somewhat different; while it does move obstacles, it simply pushes them away in order to achieve a wide variety of different effects.


In ''Ultimate'', the additional Psynergy that Isaac can use are called {{s|goldensununiverse|Teleport}} and {{s|goldensununiverse|Pound}}. Both originated from the sequel game, ''Golden Sun: The Lost Age''.  Unlike Move, which is an innate ability, Pound can be learned by equipping the Pound Cube, and Teleport can be learned with Teleport Lapis.  Also, like Move, both Pound and Teleport's usage in the original game versus in ''Ultimate'' are different, as in ''The Lost Age'', Pound's primary use is to solve puzzles by flattening wooden posts and destroying stone pillars, and aside from impeding certain Djinn from advancing to an inaccessible area, it lacks offensive means, while Teleport is generally used to access secret areas via stone circles, with the ability to revisit past towns as a secondary bonus.
In ''Ultimate'', the additional Psynergy that Isaac can use are called {{s|goldensununiverse|Teleport}} and {{s|goldensununiverse|Pound}}. Both originated from the sequel game, ''Golden Sun: The Lost Age''.  Unlike Move, which is an innate ability, Pound can be learned by equipping the Pound Cube, and Teleport can be learned with Teleport Lapis.  Also, like Move, both Pound and Teleport's usage in the original game versus in ''Ultimate'' are different, as in ''The Lost Age''; Pound's primary use is to solve puzzles by flattening wooden posts and destroying stone pillars, and aside from stopping certain Djinn from advancing to an inaccessible area, it lacks offensive uses, while Teleport is generally used to access secret areas via stone circles, with the ability to revisit past towns as a secondary bonus.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===As an [[Assist Trophy]]===
===As an [[Assist Trophy]]===
[[File:Isaac Brawl gameplay.jpg|thumb|Isaac using Move on {{SSBM|Yoshi's Island}}.]]
[[File:Isaac Brawl gameplay.jpg|thumb|Isaac using Move on {{SSBM|Yoshi's Island}}.]]
When Isaac appears, he uses a Psynergy spell called "Move" as his in-game battle effect, which creates a hand-shaped energy field that [[push]]es foes away and off the [[stage]]. If the player is hit by Move, it can be difficult to escape. Isaac will turn to face enemies during this attack should they attempt to evade. However, like in the ''Golden Sun'' series, the move does no damage.  Isaac performs Move three times before vanishing.
When Isaac appears, he uses a Psynergy spell called "Move" as his in-game battle effect, which creates a hand-shaped energy field that [[pushes]] foes away and off the [[stage]]. If the player is hit by Move, it can be difficult to escape. Isaac will turn to face enemies during this attack should they attempt to evade. However, like in the ''Golden Sun'' series, the move does no damage.  Isaac performs Move three times before vanishing.


Unlike many other Assist Trophies, Isaac can affect [[invincible]] opponents, since his Psynergy pushes the opponent and does no damage. If the Psynergy makes contact with a [[Smash Ball]], the sound of the Smash Ball being hit will play, along with its visual effects.
Unlike many other Assist Trophies, Isaac can affect [[invincible]] opponents, since his Psynergy pushes the opponent and does no damage. If the Psynergy makes contact with a [[Smash Ball]], the sound of the Smash Ball being hit will play, along with its visual effects.
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After being absent from ''Super Smash Bros. for 3DS/Wii U'', Isaac returns to ''Ultimate'' with a slight redesign to his appearance, mirroring his original ''Golden Sun'' artwork.  In addition to using the Move Psynergy from ''Brawl'', he also is capable of using Pound, another Utility Psynergy, as well as a unique ability similar to the Lift Psynergy where he grabs an opponent and takes them off the stage. The usage of Pound means that Isaac is now capable of causing damage to opponents, which deals an average of 12.0% damage to fighters.
After being absent from ''Super Smash Bros. for 3DS/Wii U'', Isaac returns to ''Ultimate'' with a slight redesign to his appearance, mirroring his original ''Golden Sun'' artwork.  In addition to using the Move Psynergy from ''Brawl'', he also is capable of using Pound, another Utility Psynergy, as well as a unique ability similar to the Lift Psynergy where he grabs an opponent and takes them off the stage. The usage of Pound means that Isaac is now capable of causing damage to opponents, which deals an average of 12.0% damage to fighters.


Isaac's mechanics in ''Ultimate'' versus ''Brawl'' are more advanced.  As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of three different Utility Psynergies; Move, Pound, and a variation on Lift.  Move appears to remain his most used of Psynergies, as it retains the pushback it had in Brawl. Lift operates similar to the [[Beetle]] where it can lift a fighter above the top boundary line and also has an animation of the hands failing to capture the fighter, as well as when the fighter breaks free from the grip.
Isaac's mechanics in ''Ultimate'' versus ''Brawl'' are more advanced.  As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of three different Utility Psynergies: Move, Pound, and a variation on Lift.  Move appears to remain his most used Psynergy, as it retains the pushback it had in Brawl. Lift functions similar to the [[Beetle]] where it can lift a fighter above the top blast line and also has an animation of the hands failing to capture the fighter, as well as when the fighter breaks free from the grip.


Isaac, like some Assist Trophies in ''Ultimate'', can now be KO'd and also can be covered in ink by any of the [[Inkling (SSBU)|Inklings]]' special moves or the [[Killer Wail]] [[Final Smash]].  However, in spite of his ability to use Teleport, he can manually return to the stage when knocked back, as well as perform evasive maneuvers such as [[air dodge]]s.
Isaac, like some Assist Trophies in ''Ultimate'', can now be KO'd and also can be covered in ink by any of the [[Inkling (SSBU)|Inklings]]' special moves or the [[Killer Wail]] [[Final Smash]].  However, in spite of his ability to use Teleport, he can manually return to the stage when knocked back, as well as perform evasive maneuvers such as [[air dodges]].


Isaac cannot be summoned on [[Spear Pillar]], [[Spirit Train]], or [[King of Fighters Stadium]].
Isaac cannot be summoned on [[Spear Pillar]], [[Spirit Train]], or [[King of Fighters Stadium]].