Mii: Difference between revisions

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(→‎Origin: some wording clean-up and also adjusting the phrasing as we're starting to see more Mii-centric games with Mario Golf and Miitopia)
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==Origin==
==Origin==
Miis debuted along with the Wii in late 2006. They can be created using the Wii's Mii Channel application, and users are able to customize many aspects of their appearance and facial features, such as their height, hairstyle, and eye color. Once created, Miis act as avatars for players in a variety of titles, such as ''Wii Sports'', and as a way of keeping track of individual players' scores. Miis saved onto a console are also capable of appearing as NPCs in games, usually acting as bystanders or spectators. While initially exclusive to the Wii, Miis would also see use in a few Nintendo DS games (the most notable example being the Japan-exclusive ''Tomodachi Collection''), and later in several games on the Nintendo 3DS and Wii U, with the latter two being made using the Mii Maker application preinstalled on the system. Miis would return on the Nintendo Switch, but were made less of a focal point within games themselves - ''Super Smash Bros. Ultimate'' is one of the few to contain Miis within the game. Color choices were greatly expanded on, and Miis were available from day 1 as options for profile icons with a variety of facial expressions and poses.
Miis debuted along with the Wii in late 2006. They can be created using the Wii's Mii Channel application, and users are able to customize many aspects of their appearance and facial features, such as their height, hairstyle, and eye color. Once created, Miis act as avatars for players in a variety of titles, such as ''Wii Sports'', and as a way of keeping track of individual players' scores. Miis saved onto a console are also capable of appearing as NPCs in games, usually acting as bystanders or spectators. While initially exclusive to the Wii, Miis would also see use in a few Nintendo DS games (the most notable example being the Japan-exclusive ''Tomodachi Collection''), and later in several games on the Nintendo 3DS and Wii U, with the latter two being made using the Mii Maker application preinstalled on the system. Miis would return on the Nintendo Switch, but were made less of a focal point within games themselves early in the system's lifespan, with ''Super Smash Bros. Ultimate'' being one of the first to include Miis within the gameplay. Color choices were greatly expanded on, and Miis were available from launch as options for profile icons with a variety of facial expressions and poses. Later games such as ''{{s|mariowiki|Mario Golf: Super Rush}}'' and ''{{s|wikipedia|Miitopia}}'' once again saw Miis as focal playable entities.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==